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November 1st, 2007, 12:27 PM
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Join Date: Feb 2007
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Re: A new game/dev to work w/ Illwinter & Shrapne
Uh, first, why do you post this in the forum for Illwinter's Dominions 3 game instead of the general Shrapnel forums?
Next, what makes you think that this game needs help? It's freeware, and it is successful. It has received lots of awards already. The creator seems to like it being freeware and living on donations only.
Quote:
Dwarf Fortress is the successor to Slaves to Armok: God of Blood, a hack and slash role-playing game. Dwarf Fortress discarded God of Blood's 3D graphics in favor of a text user interface and incorporated economic and strategy modes. On-screen displays utilize code page 437 characters in 16 different colors, and the developers state that graphic representation is not a significant focus.
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There you have it, straight from Wikipedia's page on Dwarf Fortress. The predecessor had 3D graphics. This was scrapped in Dwarf Fortress, so it must have been done for a reason. Probably a hommage to the Roguelikes out there.
There are already sprite packs for the game. The game does not seem to need any of the help you mentioned if its community can provide this on its own. And it doesn't need to get marketed. See here:
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November 1st, 2007, 12:56 PM
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Lieutenant Colonel
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Re: A new game/dev to work w/ Illwinter & Shrapne
Quote:
lch said:
Next, what makes you think that this game needs help?
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He said "make a marketable game", not "make Dwarf Fortress marketable."
He may have meant what you said, but I would not have been so quick to jump all over him.
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November 1st, 2007, 02:10 PM
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Re: A new game/dev to work w/ Illwinter & Shrapne
Okay, seems I read that wrong, it sounded like he wants to get them to sell Dwarf Fortress. A cooperation with the Bay 12 Games guys to develop a new game would be interesting
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November 1st, 2007, 02:25 PM
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Sergeant
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Re: A new game/dev to work w/ Illwinter & Shrapne
the top one reminds me of the early ultima games. those were the days. now where is disk 8 side 2?
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November 2nd, 2007, 04:03 PM
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Sergeant
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Re: A new game/dev to work w/ Illwinter & Shrapne
Are those two pics examples of sprite packs available for the game?? I might give it another try, then! I loved the concept, but wasn't prepared to try and memorize what all the ascii symbols represented. Too busy for that kind of effort.
-Ubercat
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November 2nd, 2007, 04:25 PM
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Sergeant
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Re: A new game/dev to work w/ Illwinter & Shrapne
Is there any available option for a poor lonely pre-intel mac user to sample this game? I keep hearing it referred to in tones of reverence.
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November 2nd, 2007, 04:47 PM
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Major General
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Re: A new game/dev to work w/ Illwinter & Shrapne
(NEVER MIND, LIKE AN IDIOT I DID NOT REALLY READ THE THREAD-TO-WHICH-YOU-LINKED)
Deleted.
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November 2nd, 2007, 10:23 PM
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Re: A new game/dev to work w/ Illwinter & Shrapne
Quote:
Ubercat said:
Are those two pics examples of sprite packs available for the game??
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Yes. I made the link a little more obvious now. Read the thread I linked to. It's a work in progress, but some people have created sprite packs for the game.
Quote:
Morkilus said:
Blah blah sprites. Who cares - play the game, and if you enjoy it you won't either Liberal use of the 'k' key will get you used to what everything is, and it's actually pretty intuitive.
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That's pretty much the exact opposite of everything that I heard so far. People usually have problems with the controls for the game. qm said something similar to http://www.metafilter.com/63759/All-go-no-show#1798368
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November 3rd, 2007, 10:28 PM
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Re: A new game/dev to work w/ Illwinter & Shrapne
There are tons of good game developers out there, doing amazing things. The trick isn't finding a good one, the trick is finding a good one that is willing to partner with Illwinter, and that Illwinter is willing to partner with, and then have that partnership turn into a successful game that we'll enjoy.
If you can arrange all that, without atleast a hundred thousand dollars financial backing, then you should stop playing games right now and go straight into politics.
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