.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Air Command 3.0- Save $12.00
War Plan Pacific- Save $7.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Multiplayer and AARs

Reply
 
Thread Tools Display Modes
  #1  
Old November 1st, 2007, 12:55 PM
Thrawn's Avatar

Thrawn Thrawn is offline
Sergeant
 
Join Date: Feb 2007
Location: Austin, TX
Posts: 234
Thanks: 0
Thanked 0 Times in 0 Posts
Thrawn is on a distinguished road
Default FROM LLAMABEAST

Hi everyone,

So, while I was doing stuff with the server this morning (starting the
new game Urapara, in fact), Something Very Strange happened. Specifically,
the file with the data about all the games in it got replaced by a version
from a week or two back. This is, actually, Impossible, since I don't even
keep old versions of that file. Definitely a case of a ghost in the
machine.

Anyway, the consequence was that every single game hosted (the hosting
times were in the past you see). So you'll all have got erroneous "new
turns". I've now rolled back all the games, but the unfortunate side
effect is that you'll all have to send your turns in again if you'd
already done so. Also the hosting times are later than they would have
been, and the 'Request turn resend' option won't work this turn
Summary: Ignore the most recent "New turn" e-mail, and if you had already
sent in your 2h file for the current turn, send it in again.

Anyway, sorry about that.

llamabeast
Reply With Quote
  #2  
Old November 1st, 2007, 12:56 PM
Thrawn's Avatar

Thrawn Thrawn is offline
Sergeant
 
Join Date: Feb 2007
Location: Austin, TX
Posts: 234
Thanks: 0
Thanked 0 Times in 0 Posts
Thrawn is on a distinguished road
Default Re: FROM LLAMABEAST

My read of the above, is that we should ignore the turn files we received (mine says 29). If we had already played our turn, we should resubmit the 2H file. If we haven't yet played our turns, we should do so, and submit the 2H file. In other words, ignore the new turn that came in.
Reply With Quote
  #3  
Old November 1st, 2007, 01:11 PM

llamabeast llamabeast is offline
National Security Advisor
 
Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
llamabeast will become famous soon enoughllamabeast will become famous soon enough
Default Re: FROM LLAMABEAST

Yes, that's right.

Hmm, maybe I suffer from an unclear writing style. I will have to work on it.
__________________
www.llamaserver.net
LlamaServer FAQ
My mod nations: Tomb Kings and Vampire Counts
A compilation of high quality mod nations: Expanded Nations Packs
Reply With Quote
  #4  
Old November 1st, 2007, 01:36 PM
Thrawn's Avatar

Thrawn Thrawn is offline
Sergeant
 
Join Date: Feb 2007
Location: Austin, TX
Posts: 234
Thanks: 0
Thanked 0 Times in 0 Posts
Thrawn is on a distinguished road
Default Re: FROM LLAMABEAST

Well, I tried to send in the last turn file. This is the message I received:

"Hello from the LlamaServer.

I received an e-mail from you, but unfortunately there seems to be a problem with it.

Your 2h file seems to be for a different turn number to the one the game's currently on. The 2h file is for turn 32, while the game is now on turn 33."

Any suggestions Llama? I received two turn files in the mail. Is one of those maybe turn 33, even though it says 29? Did everyone else have this problem?
Reply With Quote
  #5  
Old November 1st, 2007, 01:44 PM

llamabeast llamabeast is offline
National Security Advisor
 
Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
llamabeast will become famous soon enoughllamabeast will become famous soon enough
Default Re: FROM LLAMABEAST

Looking into it...
__________________
www.llamaserver.net
LlamaServer FAQ
My mod nations: Tomb Kings and Vampire Counts
A compilation of high quality mod nations: Expanded Nations Packs
Reply With Quote
  #6  
Old November 1st, 2007, 02:11 PM

llamabeast llamabeast is offline
National Security Advisor
 
Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
llamabeast will become famous soon enoughllamabeast will become famous soon enough
Default Re: FROM LLAMABEAST

Okay - I'll be honest, I'm really really confused.

I can see that it sent turn 32 out at some point, and almost all of you had sent in your 2h files for turn 32.

Then, when it went crazy, it sent out its "Turn 29"s, which I _think_ were actually Turn 34s, but I'm not sure as I have no way of checking. This is strange, because it implies that it hosted twice, which makes no sense.

The earliest fatherland file (the one needed to host the game) that I have is Turn 33. This would be fine, since almost everyone took turn 32. The only trouble is that I don't have the .trn files for turn 33, so it may not be possible for you to actually take the turn. So, I would like it if you could check all the e-mails you got, and see if any of them are turn 33 (Early Winter). If they are, please let me know, and that is the turn to take.
__________________
www.llamaserver.net
LlamaServer FAQ
My mod nations: Tomb Kings and Vampire Counts
A compilation of high quality mod nations: Expanded Nations Packs
Reply With Quote
  #7  
Old November 1st, 2007, 02:23 PM

davegg davegg is offline
Corporal
 
Join Date: Mar 2007
Posts: 95
Thanks: 0
Thanked 0 Times in 0 Posts
davegg is on a distinguished road
Default Re: FROM LLAMABEAST



I am offically confused, as well. Maybe turn #29 is haunted? Anyway ...

I received two turn files, whose subject lines indicate they are from turn #29. I wasafraid to try to play them on my saved game, which is on turn #32.

To make a long story short, I made a copy of the saved game and downloaded the first emailed turn. It correctly played turn 32 and gave me turn 33 to play, so I think thats the right way to go.

Hope this helps,

DV
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 09:18 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.