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November 1st, 2007, 02:10 PM
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Join Date: Feb 2007
Location: R'lyeh
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Re: A new game/dev to work w/ Illwinter & Shrapne
Okay, seems I read that wrong, it sounded like he wants to get them to sell Dwarf Fortress. A cooperation with the Bay 12 Games guys to develop a new game would be interesting
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November 1st, 2007, 02:25 PM
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Re: A new game/dev to work w/ Illwinter & Shrapne
the top one reminds me of the early ultima games. those were the days. now where is disk 8 side 2?
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November 2nd, 2007, 04:03 PM
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Sergeant
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Re: A new game/dev to work w/ Illwinter & Shrapne
Are those two pics examples of sprite packs available for the game?? I might give it another try, then! I loved the concept, but wasn't prepared to try and memorize what all the ascii symbols represented. Too busy for that kind of effort.
-Ubercat
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"You're never more vulnerable than when you have both hands wrapped around your opponents throat." -Ubercat
"I'm not convinced that faith can move mountains, but I've seen what it can do to skyscrapers." -William H. Gascoyne
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November 2nd, 2007, 04:25 PM
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Sergeant
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Re: A new game/dev to work w/ Illwinter & Shrapne
Is there any available option for a poor lonely pre-intel mac user to sample this game? I keep hearing it referred to in tones of reverence.
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November 2nd, 2007, 04:47 PM
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Major General
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Re: A new game/dev to work w/ Illwinter & Shrapne
(NEVER MIND, LIKE AN IDIOT I DID NOT REALLY READ THE THREAD-TO-WHICH-YOU-LINKED)
Deleted.
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If you read his speech at Rice, all his arguments for going to the moon work equally well as arguments for blowing up the moon, sending cloned dinosaurs into space, or constructing a towering *****-shaped obelisk on Mars. --Randall Munroe
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November 2nd, 2007, 07:15 PM
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Re: A new game/dev to work w/ Illwinter & Shrapne
Blah blah sprites. Who cares - play the game, and if you enjoy it you won't either Liberal use of the 'k' key will get you used to what everything is, and it's actually pretty intuitive. Besides, now with the Z axis there will never be an isometric view. It would be ridiculous. It would be a first person game before that.
As far as I know it runs under Wine but that's about it on non-Windows machines. I also suggest having a beefy processor.
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November 2nd, 2007, 09:55 PM
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Re: A new game/dev to work w/ Illwinter & Shrapne
Quote:
Morkilus said:
Blah blah sprites. Who cares - play the game, and if you enjoy it you won't either Liberal use of the 'k' key will get you used to what everything is, and it's actually pretty intuitive. Besides, now with the Z axis there will never be an isometric view. It would be ridiculous. It would be a first person game before that.
As far as I know it runs under Wine but that's about it on non-Windows machines. I also suggest having a beefy processor.
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Uhh.. so that means they ARE sprite sets for the game?
__________________
"You're never more vulnerable than when you have both hands wrapped around your opponents throat." -Ubercat
"I'm not convinced that faith can move mountains, but I've seen what it can do to skyscrapers." -William H. Gascoyne
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November 2nd, 2007, 10:23 PM
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Re: A new game/dev to work w/ Illwinter & Shrapne
Quote:
Ubercat said:
Are those two pics examples of sprite packs available for the game??
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Yes. I made the link a little more obvious now. Read the thread I linked to. It's a work in progress, but some people have created sprite packs for the game.
Quote:
Morkilus said:
Blah blah sprites. Who cares - play the game, and if you enjoy it you won't either Liberal use of the 'k' key will get you used to what everything is, and it's actually pretty intuitive.
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That's pretty much the exact opposite of everything that I heard so far. People usually have problems with the controls for the game. qm said something similar to http://www.metafilter.com/63759/All-go-no-show#1798368
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November 3rd, 2007, 10:28 PM
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Re: A new game/dev to work w/ Illwinter & Shrapne
There are tons of good game developers out there, doing amazing things. The trick isn't finding a good one, the trick is finding a good one that is willing to partner with Illwinter, and that Illwinter is willing to partner with, and then have that partnership turn into a successful game that we'll enjoy.
If you can arrange all that, without atleast a hundred thousand dollars financial backing, then you should stop playing games right now and go straight into politics.
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November 3rd, 2007, 11:02 PM
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Re: A new game/dev to work w/ Illwinter & Shrapne
Yea the game sounds awesome ... but the learning curve looks completely unattractive. I just don't have enough time to invest in learning the interface of such a complected incomplete game.
Maybe after another few years of it getting refined it will be easier to access/learn.
Edit: This sounds like another programmer or two dedicated to making the game accessible would work wonders.
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