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  #1  
Old November 1st, 2007, 05:15 PM

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Default Re: Marmoset - MA game with mod nations - recruiti

Zeldor - check the title.
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Old November 1st, 2007, 05:16 PM

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Default Re: Marmoset - MA game with mod nations - recruiti

Oh, but how can you put LA Ulm into MA game?
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Old November 1st, 2007, 05:18 PM

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Default Re: Marmoset - MA game with mod nations - recruiti

What?
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Old November 1st, 2007, 05:19 PM
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Default Re: Marmoset - MA game with mod nations - recruiti

I'd looooove to give Tomb Kings a try!!!
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Old November 1st, 2007, 05:21 PM
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Default Re: Marmoset - MA game with mod nations - recruiti

i think he was saying that he took the ulm reborn, which in some other version/mod was LA, and is putting it into MA.

i dont see any mention of Rl'yeh except for "one water nation"
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Old November 1st, 2007, 05:21 PM

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Default Re: Marmoset - MA game with mod nations - recruiti

Yeah, my mistake
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Old November 1st, 2007, 05:23 PM

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Default Re: Marmoset - MA game with mod nations - recruiti

How confusing
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Old November 1st, 2007, 06:38 PM

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Default Re: Marmoset - MA game with mod nations - recruiti

I've just posted the Parganos map in the mods subforum.
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Old November 1st, 2007, 06:39 PM
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Default Re: Marmoset - MA game with mod nations - recruiti

I assume you have checked that these work together with 3.10? Only four nations with at least one of them reusing existing sprites might work, but as you know the latest patch puts grave limitations on games with mod nations.
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Old November 1st, 2007, 06:46 PM

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Default Re: Marmoset - MA game with mod nations - recruiti

Yes, it's very unfortunate that, we should talk to JK about it.

Anyway yes, I have tested it, and seems to work fine. Except on one occasion I hit an error (too high sprnbr), which I haven't been able to reproduce.

Do we have any concrete information on how many sprites can be included in a single game?
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