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November 1st, 2007, 08:30 PM
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General
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Join Date: Sep 2003
Location: United Kingdom
Posts: 3,603
Thanks: 0
Thanked 22 Times in 22 Posts
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Re: Marmoset - MA game with mod nations - recruiti
I'm not familiar with any of the mod nations, so I'm afraid I'll be boring and pick Man.
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November 1st, 2007, 08:33 PM
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Sergeant
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Join Date: Aug 2007
Posts: 379
Thanks: 0
Thanked 1 Time in 1 Post
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Re: Marmoset - MA game with mod nations - recruiti
i like this thread name. also cheese.
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November 1st, 2007, 09:09 PM
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First Lieutenant
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Join Date: Sep 2004
Location: N. California
Posts: 624
Thanks: 7
Thanked 29 Times in 3 Posts
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Re: Marmoset - MA game with mod nations - recruiti
Bandar Log please
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November 1st, 2007, 09:28 PM
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Sergeant
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Join Date: Aug 2007
Posts: 203
Thanks: 0
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Re: Marmoset - MA game with mod nations - recruiti
Any chance you could let Sylvania? Nerf it, if need... but I always wanted to try it outside my gaming group.
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November 1st, 2007, 09:37 PM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
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Re: Marmoset - MA game with mod nations - recruiti
Well, I would have liked to... but unfortunately at present Dominions throws up errors when you have too many mod nations in the game, which is very frustrating. I am optimistic it will be fixed in future - I will PM JK in fact. But since I am very keen to see the four listed nations in action I don't think I can include Sylvania, sorry.
Have you tried Skaven or Arga Dis? They are both very cool.
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November 1st, 2007, 09:43 PM
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Corporal
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Join Date: Oct 2006
Location: Florida
Posts: 62
Thanks: 17
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Re: Marmoset - MA game with mod nations - recruiti
I'd like to play, any nation.
Sounds fun.
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November 2nd, 2007, 01:09 AM
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First Lieutenant
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Join Date: May 2007
Posts: 674
Thanks: 7
Thanked 15 Times in 10 Posts
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Re: Marmoset - MA game with mod nations - recruiti
If we can have a flexible delay-schedule, I'd like to play Skaven.
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November 2nd, 2007, 11:16 AM
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Lieutenant Colonel
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Join Date: Feb 2004
Location: Chicagoland
Posts: 1,266
Thanks: 18
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Tomb Kings Pretenders
Some Tomb King pretenders say "no description available." (The sons of the sun, frex.)
Did you create any new pretenders for the mod?--I did not see any. I dl'ed the mod from the first link in the Tomb Kings mod forum thread--was that the correct location for the current version?
This is an awesome looking mod, btw!
__________________
In strait places gar keep all store,
And burn the plain land them before:
Then shall they pass away in haste,
When that they find nothing but waste...
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November 2nd, 2007, 07:13 PM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
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Re: Tomb Kings Pretenders
Reverend - sorry for the slow response. I'm just working on a new update which includes two national pretenders - a F1D2 immortal mage (the First King), and an E1D2 one called the Gilded Scorpion (which is like a Bone Scorpion). It'll also add a couple of new heroes, although I may have to remove them from the mod we use for this game because we're pretty tight on sprites.
As far as this game goes - just waiting for two more players. Is anyone tempted by Arga Dis? If you've even seen a trailer for 300 - they're like that. Awesomely powerful Spartan hoplites, backed up with blood magic.
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November 2nd, 2007, 08:59 PM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
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Re: Tomb Kings Pretenders
Okay Reverend, I've just uploaded the new version with the national pretenders. Let me know if you want to use one of them, otherwise I will probably strip them from the compiled mod for this game.
Quote:
This is an awesome looking mod, btw!
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Thanks! 
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