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November 2nd, 2007, 03:21 AM
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Colonel
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Join Date: Jun 2007
Location: Finland
Posts: 1,617
Thanks: 179
Thanked 304 Times in 123 Posts
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Re: Modified Parganos map file and image
I might be just a Turd, but I see no attachment.
__________________
I have now officially moved to the Dom3mods forums and do not actively use this account any more. You can stll contact me by PM's, since my account gives e-mail notifications on such occasions.
If you need to ask something about modding, you can contact me here.
See this thread for the latest info concerning my mods.
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November 2nd, 2007, 08:20 AM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
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Re: Modified Parganos map file and image
Ahem. Fixed. 
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November 3rd, 2007, 10:32 PM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
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Re: Modified Parganos map file and image
Scarily, despite there being 17 downloads, I've only just had a report that this map didn't actually work! In my enthusiasm with the recolouring I had made the crucial white pixels in each province off-white, so it didn't work. Fixed now, so please download again. I also took the opportunity to make the seas a deeper blue.
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December 8th, 2007, 02:02 PM
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National Security Advisor
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Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
Thanked 695 Times in 267 Posts
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Re: Modified Parganos map file and image
I took a look at that. The recolored image looks great, the colors are a lot sharper and fresher.
It may be that the fixed map files for both Parganos and Cradle that I posted way back when will now make it to the next patch so the official versions will be the fixed ones instead of the Dom2 era first drafts. That alone will improve playability on Parganos quite a bit, though the empty wastelands pose problems of their own with giving some nations better expansion options territory wise.
I had discussed the official patching of the map files with KO in the past, so I tossed that in when I sent them a general email summary of several mod related things.
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