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November 2nd, 2007, 03:30 AM
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Corporal
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Join Date: Aug 2004
Location: Montreal
Posts: 186
Thanks: 21
Thanked 16 Times in 7 Posts
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Re: Custom Army Design System (Very Rough Draft)
Ok, things are obviously pretty rough and much of what I can ascertain is largely guessing at your intent, but from what I can glean, the race I would construct out of what I am seeing here is:
A 'High' fortress pack so as to make the most out of capital troops and good use of all other resources.
For magic I would have only two mage types, a recruit anywhere wizard with a 'broad' [ABCD,100%] single magic pick costing 180 points and a recruit anywhere witch also with a 'broad' [ABCD,100%] single magic pick, except these would cover the other magic types not covered by the wizard. Because three of these are 'off-path' they would double the cost of the second mage type, costing 360 points. This gives me the ability to have all magic paths at at least a basic level that I can search with for sites and ultimately perhaps empower. Obviously they would have to have some sort of research bonus, not yet covered by the design system. No word yet on priests. If a holy pick is simply a magic path, then the witch gets it and the cost goes up by 180 points.
By picking such a minimal magic set, I would be able to have a huge number of points with which to design a seriously uber troop chassis and kit it out with mad stats, skills and equipment. The basic model would be recruit anywhere. The capital only unit would be my immortals, literally. They would have the 'immortal' special ability.
So my race wouldn't be magic heavy. However my troops would be magic resistance 18 and quite able to kill thugs all on their own given any sort of numerical superiority. They would cost lots, in gold and especially resources, but I'd likely need only a dozen to take most independents. Start off the chassis with size three cave dwellers riding lizard mounts and add from there.
I can taste the blood in my teeth already. ;-)
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November 2nd, 2007, 04:08 AM
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Corporal
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Join Date: May 2007
Location: Sydney, NSW
Posts: 173
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Re: Custom Army Design System (Very Rough Draft)
One note, you may have already picked this up, but hey.. There's no mention for any sort of underwater fortress..
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November 28th, 2007, 08:25 AM
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Corporal
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Join Date: May 2007
Location: Sydney, NSW
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Re: Custom Army Design System (Very Rough Draft)
Bumps.
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November 28th, 2007, 11:16 AM
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Major General
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Join Date: Feb 2005
Location: Lake of Hali, Aldebaran, OH
Posts: 2,474
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Re: Custom Army Design System (Very Rough Draft)
Work on this is on hiatus until I finish my megamod *and* my black tome mod for the new patch version; I'm doing preliminary work now.
This system is intended to provide scrupulously internally-balanced units. The units in the vanilla game, and the units in the megamod, are not-so-scrupulously-internally-balanced (i.e. some of each nations units are better than others.)
__________________
If you read his speech at Rice, all his arguments for going to the moon work equally well as arguments for blowing up the moon, sending cloned dinosaurs into space, or constructing a towering *****-shaped obelisk on Mars. --Randall Munroe
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November 28th, 2007, 02:16 PM
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Sergeant
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Join Date: Aug 2007
Posts: 379
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Re: Custom Army Design System (Very Rough Draft)
boo....
but seriously, you can only do so much 
and all your projects sound cool.
have fun with whatever you do in whatever order, and thanks.
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November 28th, 2007, 02:32 PM
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Corporal
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Join Date: Aug 2004
Location: Montreal
Posts: 186
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Re: Custom Army Design System (Very Rough Draft)
Quote:
DrPraetorious said:
This system is intended to provide scrupulously internally-balanced units.
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I am SO looking forward to this.
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November 28th, 2007, 03:17 PM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
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Re: Custom Army Design System (Very Rough Draft)
Personally, I think this project's is doomed to fail. Perfect] isn't a good target. Reasonably good balance would be MUCH easier to do, and would probably get used more. The fort lists, as an example, are great.
Some reorganizing would help a lot. HTML form would be good, and some kind of hyperlinks are compulsory IMHO. Example:
1) troops
1.1) races; if human, go to 1.2
1.2) technology: melee weapons
1.3) technology: missile weapons & mounts
1.4) technology: armor
1.5) units and chassises
2) commanders
2.1) mages
2.2) thugs
2.3) others
etc etc.
The idea is that if you're creating a new nation, you can do it in order, write down what you just chose, and go on to the next part. Also, everything should be named - this paragraph is about Non-priest Sacred Commanders, pass if you aren't interested. At the moment, there's no easy way to get past the race creation - especially as it ends on a list of weapons, and the next section is about weapons and armor.
Also, there should be rules for exceptions. What if my selection is a mix between two of your choices. Say, I want to use Bronze Armor I, but also Ice Studded Armor. The latter isn't worth 125 points on its own. What should I do? The armor lists are very good idea, but what about Super Plate and some cheaper type of armor, etc combinations? Do I have to pay for both?
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November 28th, 2007, 05:21 PM
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Major General
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Join Date: Feb 2005
Location: Lake of Hali, Aldebaran, OH
Posts: 2,474
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Re: Custom Army Design System (Very Rough Draft)
Ordinarily what you'd do is: you'd have one "race" with bronze armor and another "race" with studded ice. It's kind of a book-keeping headache.
It isn't going to be "perfect" but it is intended to be *scrupulous* - meaning, if you spend more points on troops, *all* of your troops get better (cheaper, if nothing else.) Some nations get units which are bad-*** and don't pay extra gold for the privilege - how do I balance that? etc. etc.
The idea is that if you have one super-infantryman and a bunch of crap, you won't ever recruit the crap anyway, so it's free.
But obviously there need to be exceptions for this - for example, archers and infantrymen really do fulfill different roles, and some nations should have superior archers vs. other nations which don't.
Spearmen and swordsmen are *supposed* to fulfill different roles, but the extent to which they do so is not what might be desired.
So I'm thinking carefully about it 
__________________
If you read his speech at Rice, all his arguments for going to the moon work equally well as arguments for blowing up the moon, sending cloned dinosaurs into space, or constructing a towering *****-shaped obelisk on Mars. --Randall Munroe
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