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November 2nd, 2007, 07:57 PM
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Corporal
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Join Date: Mar 2004
Posts: 107
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Re: Assassin nations?
Hey all, thanks for the good discussion. I don't get to play much, so I've focussed mostly on nations without assassins up until now, but I just got a hankering to play with them a bit.
I'm curious - what do you guys do against a priest with smite? Smite's 20 points, so that can easily be a one-shot kill.
-Jeff
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November 2nd, 2007, 08:02 PM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
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Re: Assassin nations?
Smite is MR-resists, so give your assassin an anti-magic amulet.
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November 2nd, 2007, 11:25 PM
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Major
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Join Date: Jan 2006
Posts: 1,055
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Re: Assassin nations?
Don't forget there's also Mujina.
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November 3rd, 2007, 10:17 AM
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Second Lieutenant
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Join Date: Mar 2004
Location: Gdansk, Poland
Posts: 420
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Thanked 15 Times in 4 Posts
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Re: Assassin nations?
I'd like to point out Bane Spider is actually pretty good assassin except for his terrible armor. He gets -6 defense just from armor (1 for full helmet 5 for spider armor). So if you want to use them, replacing armor is the first step. I think Marble Armor is very cost effective - 25 protection +4 defense and that's for 10 gems without hammer. Cold vulnerability is not a big deal against most opponents.
I'm still scratching my head why BS cost so much gold - probably bane blades. 14 hp, nice attack and defense, ambidexterous 3. But still...
Can anyone enlighten me what's the benefit of Forest Survival on a commander with strategic move 1 ? I know there are some minor benefits like Swamp Survival units not getting diseased in Miasma, but other than that ?
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Those who do not understand Master Of Magic are condemned to reinvent it - badly.
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November 3rd, 2007, 10:37 AM
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Colonel
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Join Date: Jun 2007
Location: Finland
Posts: 1,617
Thanks: 179
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Re: Assassin nations?
Quote:
B0rsuk said:
I'd like to point out Bane Spider is actually pretty good assassin except for his terrible armor. He gets -6 defense just from armor (1 for full helmet 5 for spider armor). So if you want to use them, replacing armor is the first step. I think Marble Armor is very cost effective - 25 protection +4 defense and that's for 10 gems without hammer. Cold vulnerability is not a big deal against most opponents.
I'm still scratching my head why BS cost so much gold - probably bane blades. 14 hp, nice attack and defense, ambidexterous 3. But still...
Can anyone enlighten me what's the benefit of Forest Survival on a commander with strategic move 1 ? I know there are some minor benefits like Swamp Survival units not getting diseased in Miasma, but other than that ?
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November 3rd, 2007, 11:26 AM
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Second Lieutenant
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Join Date: Mar 2007
Posts: 559
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Re: Assassin nations?
Also....aren't they less susceptible to starvation in a forest??
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November 3rd, 2007, 11:52 AM
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Second Lieutenant
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Join Date: Mar 2004
Location: Gdansk, Poland
Posts: 420
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Re: Assassin nations?
I thought commanders don't starve anyway ?
A bit off-topic : while Bane Spiders have potential, I have yet to find any task fit for Spider Warriors (that 2weapon 36res stealthy heavy infantry). Even pretty weak Pythium province defence rips them to pieces, and they're awfully expensive. Why exactly do Spider Warriors cost 30 gold ?! They could be more useful if I support them with flying/stealthy mages, for example a druid with Treelord Staff can cast regeneration, barskin, and berserkers . But so much fuss - is it worth it ? As far as I know there are no spells which work like Barskin for defence - set base defence to 10 or other fixed value (and optionally provide small defence bonus if def is already 10 or higher)
__________________
Those who do not understand Master Of Magic are condemned to reinvent it - badly.
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November 5th, 2007, 09:26 AM
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First Lieutenant
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Join Date: May 2007
Location: Reading, PA
Posts: 724
Thanks: 93
Thanked 37 Times in 27 Posts
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Re: Assassin nations?
Smite is powerful, but you also need precision with it and MR influences the hit.
I've been playing using either of 2 bows on assassins, bow of madness(?) and etheral crossbow. Etheral crossbow is more effective, but I still lose assassins to mundane commanders. Haven't managed to get my assassin with the crossbow to target a pretender or major commander yet.
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November 5th, 2007, 10:03 AM
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General
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Join Date: Apr 2005
Posts: 3,327
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Thanked 133 Times in 117 Posts
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Re: Assassin nations?
I think Smite is 100 precision. MR is the key.
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November 5th, 2007, 04:08 PM
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Sergeant
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Join Date: Oct 2006
Location: Bay Area, CA. USA
Posts: 220
Thanks: 1
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Re: Assassin nations?
You've seen the Ethereal Crossbow work? I ask because I never see an attack sprite of the commander and no quarrel like a regular bow. I was beginning to think they were bugged. I even looked at enemy armies very closely for unexplainable deaths.
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