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  #1  
Old November 2nd, 2007, 07:57 PM

jaif jaif is offline
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Default Re: Assassin nations?

Hey all, thanks for the good discussion. I don't get to play much, so I've focussed mostly on nations without assassins up until now, but I just got a hankering to play with them a bit.

I'm curious - what do you guys do against a priest with smite? Smite's 20 points, so that can easily be a one-shot kill.

-Jeff
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  #2  
Old November 2nd, 2007, 08:02 PM

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Default Re: Assassin nations?

Smite is MR-resists, so give your assassin an anti-magic amulet.
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  #3  
Old November 2nd, 2007, 11:25 PM
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Default Re: Assassin nations?

Don't forget there's also Mujina.
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  #4  
Old November 3rd, 2007, 10:17 AM
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Default Re: Assassin nations?

I'd like to point out Bane Spider is actually pretty good assassin except for his terrible armor. He gets -6 defense just from armor (1 for full helmet 5 for spider armor). So if you want to use them, replacing armor is the first step. I think Marble Armor is very cost effective - 25 protection +4 defense and that's for 10 gems without hammer. Cold vulnerability is not a big deal against most opponents.
I'm still scratching my head why BS cost so much gold - probably bane blades. 14 hp, nice attack and defense, ambidexterous 3. But still...

Can anyone enlighten me what's the benefit of Forest Survival on a commander with strategic move 1 ? I know there are some minor benefits like Swamp Survival units not getting diseased in Miasma, but other than that ?
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Old November 3rd, 2007, 10:37 AM
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Default Re: Assassin nations?

Quote:
B0rsuk said:
I'd like to point out Bane Spider is actually pretty good assassin except for his terrible armor. He gets -6 defense just from armor (1 for full helmet 5 for spider armor). So if you want to use them, replacing armor is the first step. I think Marble Armor is very cost effective - 25 protection +4 defense and that's for 10 gems without hammer. Cold vulnerability is not a big deal against most opponents.
I'm still scratching my head why BS cost so much gold - probably bane blades. 14 hp, nice attack and defense, ambidexterous 3. But still...

Can anyone enlighten me what's the benefit of Forest Survival on a commander with strategic move 1 ? I know there are some minor benefits like Swamp Survival units not getting diseased in Miasma, but other than that ?
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  #6  
Old November 3rd, 2007, 11:26 AM
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Default Re: Assassin nations?

Also....aren't they less susceptible to starvation in a forest??
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  #7  
Old November 3rd, 2007, 11:52 AM
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Default Re: Assassin nations?

I thought commanders don't starve anyway ?
A bit off-topic : while Bane Spiders have potential, I have yet to find any task fit for Spider Warriors (that 2weapon 36res stealthy heavy infantry). Even pretty weak Pythium province defence rips them to pieces, and they're awfully expensive. Why exactly do Spider Warriors cost 30 gold ?! They could be more useful if I support them with flying/stealthy mages, for example a druid with Treelord Staff can cast regeneration, barskin, and berserkers . But so much fuss - is it worth it ? As far as I know there are no spells which work like Barskin for defence - set base defence to 10 or other fixed value (and optionally provide small defence bonus if def is already 10 or higher)
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Old November 5th, 2007, 09:26 AM
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Default Re: Assassin nations?

Smite is powerful, but you also need precision with it and MR influences the hit.

I've been playing using either of 2 bows on assassins, bow of madness(?) and etheral crossbow. Etheral crossbow is more effective, but I still lose assassins to mundane commanders. Haven't managed to get my assassin with the crossbow to target a pretender or major commander yet.
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Old November 5th, 2007, 10:03 AM

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Default Re: Assassin nations?

I think Smite is 100 precision. MR is the key.
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Old November 5th, 2007, 04:08 PM

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Default Re: Assassin nations?

You've seen the Ethereal Crossbow work? I ask because I never see an attack sprite of the commander and no quarrel like a regular bow. I was beginning to think they were bugged. I even looked at enemy armies very closely for unexplainable deaths.
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