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  #1  
Old December 9th, 2007, 11:35 AM
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KraMax KraMax is offline
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Default Re: Ideas how to improve WinSP MBT/WW2 !

To take out the tank from a battlefield not a problem.
The idea consists in that the tank after repair could continue to be at war.
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  #2  
Old November 3rd, 2007, 06:40 PM
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Epoletov_SPR Epoletov_SPR is offline
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Default Re: Ideas how to improve WinSP MBT/WW2 !

Quote:
Epoletov_SPR said:
The infantry would look better dug-in in the round, as in other versions of the game (SPWAW – I’m fully aware that SPWAW uses a different version of the original, but…).


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Narwan said:

If you mean as opposed to foxholes I don't agree on this one either. Infnatry looks much better in the foxholes than in the round entrenchments.

Not so.
The infantry should be able to dig entrenchments during fight (so in WinSPWaW), 2-3 Turns, depending on experience the soldier).

Quote:
Epoletov_SPR said:
To modernize op-fire filter, having entered a choice for shooting on aircraft.


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Narwan said:

There already is a choice in the OP filter screen for shooting at aircraft or not so what is it you're asking for here?
Look the best translation made Recruit Monty (post #561316).

===>>> The Op-fire filter could do with some tweaking too. For example lighter reconnaissance aircraft, when deployed, have the habit of soaking up AA fire so that a smart player who knows the exploits will purchase a few recon planes (UAVs etc) then send them in watch them blow up and then later send in his Jets and make merry hell. The ground AA wastes its ammo on the recon planes. One suggestion would be to make sure recon aircraft (which I believe are size zero in-game) can’t be targeted. If they, the recon planes, have to be targeted then it would be better if AA MGs and so on were tasked with such work and not the heavier stuff. Quite frankly I think you should have the option to say yes or no to Op-fire be it on aircraft or on ground units. It would make things a little more manageable. Most of the problems encountered in-game are normally down to the willy-nilly application of Op-fire anyway. You should be given the choice, at least with AA defence.

Quote:
Epoletov_SPR said:
To increase the cost of transport helicopters with weapons (those only equipped with MGs). Now they seem quite unstoppable, are affordable and they are no less effective than the attack helicopters.


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Narvan said:

Uhhh, are you playing the same game as I am? These transports drop as flies in modern games; I find them barely cost effective as they are. If you're referring to environments with very little AA these sort of craft should be powerful; it's what they're designed for. The problem there isn't the cost of the craft but the lack of the appropriate gear on the other side.

You probably did not meet their massed and skilful use in fight.

They are very cheap for the abilities.
Intel, destruction no-armored and light-armored targets.
And also for destruction of enemy helicopters (from distance 1 hex for example).
And at last in the end of a strike to land a courageous landing!


And your air defence will not prevent, for this purpose is unvaluable no-armed helicopters and effective (absorb air defence) UAV. [img]/threads/images/Graemlins/Cold.gif[/img]


It is necessary to increase cost Armed transport helicopters.


Quote:
Epoletov_SPR said:
To reduce the radius of suppression (Z - button) for MGs to 1 hex (now 2 hex).


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Narwan said:

This I absolutely disagree with. This 2-range Z-fire is one of the very best features in the game. And realistic
All right infantry pinned.

But when armored vechicles badly are at war after their bombardment from machine guns, it is strange.

It is necessary to relieve armored vechicles from pinned fire MG-unit, etc.

Even Crew with Pistol can buttoned Tank.

Quote:
Epoletov_SPR said:
The Op-fire filter could do with some tweaking too. For example lighter reconnaissance aircraft, when deployed, have the habit of soaking up AA fire so that a smart player who knows the exploits will purchase a few recon planes (UAVs etc) then send them in watch them blow up and then later send in his Jets and make merry hell. The ground AA wastes its ammo on the recon planes. One suggestion would be to make sure recon aircraft (which I believe are size zero in-game) can’t be targeted. If they, the recon planes, have to be targeted then it would be better if AA MGs and so on were tasked with such work and not the heavier stuff. Quite frankly I think you should have the option to say yes or no to Op-fire be it on aircraft or on ground units. It would make things a little more manageable. Most of the problems encountered in-game are normally down to the willy-nilly application of Op-fire anyway. You should be given the choice, at least with AA defence.



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Narwan said:

That's not players exploiting the game, that's players using real world tactics to feel out the air defense present.
There's not going to be a choice on OP fire in this game. Basically for the same reason I mentioned in my first answer in this post. It's a crew choice, not a player choice
Arrives UAV and stupid air defence shoots on it though it is clear that not effectively.

What such real world tactic, it is lack WinSPMBT 3.5.

What bad to order to air defence to shoot on important, valuable aircraft?
Ambush in air defence one of the basic military cunnings of modern war.
Wait valuable target.
For example so was in Vietnam (B-52 down, passing fighters).



Quote:
Narwan said:

There is a huge cost increase for TI units. And it is HUGE. And TI is very effective in real life so why shouldn't it be in the game? The vision range in the game is even less than it is in reality.
As to not wanting to play beyond the 80's by some players, that's not because of the game but because modern day combat in real life is so fast and accurate as to be not much fun.
So with regards to TI I'd say: don't blame the messenger (the game) for the message that TI is the superior system on the field in the real world.
But then again, I think this discussion was done months ago.
There are many factors reducing efficiency TI in a reality.
Weather for example (a rain, a heat, etc.) - reduces ability to find out target.

In WinSPMBT 3.5 TI gives too big superiority.

Now cost "TI" it is underestimated in comparison with efficiency.
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  #3  
Old November 4th, 2007, 09:54 AM

narwan narwan is offline
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Default Re: Ideas how to improve WinSP MBT/WW2 !

Quote:
Epoletov_SPR said:

Not so.
The infantry should be able to dig entrenchments during fight (so in WinSPWaW), 2-3 Turns, depending on experience the soldier).

No, that's a big error in SPWaW we really don't want to repeat in these games. It takes a lot of time for soldiers to dig an entrenchment or foxholes that give significant protection and allow them to fight effectively. It takes far longer than those 5 to 10 minutes you mention (try an hour or more at least). Which takes it out of the scope of the game length for these tactical games. Bad idea.



Quote:
Epoletov_SPR said:
You probably did not meet their massed and skilful use in fight.

They are very cheap for the abilities.
Intel, destruction no-armored and light-armored targets.
And also for destruction of enemy helicopters (from distance 1 hex for example).
And at last in the end of a strike to land a courageous landing!


And your air defence will not prevent, for this purpose is unvaluable no-armed helicopters and effective (absorb air defence) UAV. [img]/threads/images/Graemlins/Cold.gif[/img]


It is necessary to increase cost Armed transport helicopters.

I don't think it's necessary. IMO you're making the mistake of taking a single combat system in a single specific set of circumstances and then complaining the system's not balanced. In another set of circumstances that same system seems pityfully weak. So if I do have a host of aa guns in my game wiping these craft from the skies that doesn't mean they are too expensive and need a cut in price (although I stick to my opinion they are barely cost-effective).

Like everything it comes down to the balance of forces. If you buy lot's of infantry without AT weapons and BTR60's you can hardly complain armor is too expensive because it's so hard to destroy the enemy tanks.
Most transports can be damaged destroyed even by small arms and damaged units will fly off the map.
And as to their effectiveness, they are in RL too (under the right set of circumstances). The Americans showed in Vietnam just how strong a helicopter born infantry force can be in a light AA environment.


Quote:
Epoletov_SPR said:
All right infantry pinned.

But when armored vechicles badly are at war after their bombardment from machine guns, it is strange.

It is necessary to relieve armored vechicles from pinned fire MG-unit, etc.

Even Crew with Pistol can buttoned Tank.

I'm not dure if you understand the disticntion between ready and buttoned for AFV's. Ready means the crew has hatches open and is sticking their heads out for the best round view. When buttoned they close down those hatches and have to use whatever visibility their AFV allows. No matter what their performance will drop as they will have a reduced view of their surroundings.
When faced with small arms fire, even from pistols, crew will have a tendency to get under armor and close the hatches. But don't forget that most times such a pistol shot will not cause a AFV to button down so they'll be able to use all MG's to fire back.
When faced with a barrage of mmg area fire you bet that AFV cress will pull down their heads (and hence be 'buttoned'). Heavy mg fire (and even small arms fire) is a real life tactic to reduce the effectiveness of AFV. It can even drive them off in RL (that happens when a AFV crew is buttoned and no longer feels secure because they can't see everything around them anymore; in fear of an ambush they may pull out). So why shouldn't the game have this too?

Quote:
Epoletov_SPR said:
Arrives UAV and stupid air defence shoots on it though it is clear that not effectively.

What such real world tactic, it is lack WinSPMBT 3.5.

What bad to order to air defence to shoot on important, valuable aircraft?
Ambush in air defence one of the basic military cunnings of modern war.
Wait valuable target.
For example so was in Vietnam (B-52 down, passing fighters).

There's a difference between ambushing strategic bombers and ignoring tactical craft. What you're saying is "let's ignore these little craft who are maping out all our forces present so the enemy knows exactly where to aim their cluster ammo". UAV 's are a PRIME target for antiaircraft units, as are other scout aircraft like scout helicopters and light planes. Modern combat is all about C3I and the speed with which you can react. UAV's give about the fastest response possible (as they have a direct link to a base and there is no 'pilot' as intermediate who has to communicate his findings) to the enemy so these are very important targets to shoot down.
Ignoring scout craft would lead to far, far larger problems to the game than what you feel is present now.


Quote:
Epoletov_SPR said:
There are many factors reducing efficiency TI in a reality.
Weather for example (a rain, a heat, etc.) - reduces ability to find out target.

In WinSPMBT 3.5 TI gives too big superiority.

Now cost "TI" it is underestimated in comparison with efficiency.

As I said, this debate was done months ago. TI is in fact much more capable in many respects than it is depicted in the game now. So it averages out.

And I'll repeat from before, TI can be blocked in the game, it's not going to see through everything all of the time.
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  #4  
Old November 4th, 2007, 10:57 AM

Marek_Tucan Marek_Tucan is offline
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Default Re: Ideas how to improve WinSP MBT/WW2 !

Just to add to the helo section, it's about the same as APC. Primary mission of transport helo/APC (even if armed) is to carry grunts to battle and their armament is for self-defence or support of their dismounts.
Now of course if you want you can get them into harm's way and use then for scouting or as mini-tanks (or mini-gunships) but then one hidden infantry squad with good nerves can at worst shoot them down, at best it can shoo them away after damaging them. Plus, contrary to APC's that tend to be smaller than tanks, transport helos tend to be bigger than gunships, so are easier to hit.
heavily armed transport helos (Blackhawks with Hellfires, Ka-29TB...) tend to be fragile and expensive, just as IFV's are, so there's again that balance - heavier weapons make the vehicle more powerful, but OTOH distract from the primary mission and usually have cargo capacity penalties. And in threat-rich environment (plenty AAA or AT weapons) they both tend to die quickly if used carelessly.
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  #5  
Old November 6th, 2007, 02:09 AM
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Epoletov_SPR Epoletov_SPR is offline
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Default Re: Ideas how to improve WinSP MBT/WW2 !

That that is now created in WinSPMBT 3.5 with aircraft it is the disorder.
It is necessary to enable to operate air defence (to not strengthen air defence) in reflection of attacks of aircraft.

It is required improved OP-filtr.

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And still I think it is necessary to reduce fear (buttoned) at tankmen from bombardment by a small arms.
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