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November 3rd, 2007, 12:28 PM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
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Re: Multi-mod?
Okay, the game is created - you can start submitting pretenders now.
I am hoping to start the game last thing on Sunday, if people can get their pretenders in by then. To submit pretenders:
- Make sure you have the Marmoset mod (only) enabled
- Go to Game Tools -> Create a pretender god in Dominions
- Go to the savedgames/newlords folder in the dominions directory, and find your pretender file (e.g. mid_pythium_0.2h)
- E-mail the file to: pretenders[ at ]llamaserver[ dot ]net
- Crucially, you must have the game name 'Marmoset' in the subject line of your e-mail
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November 3rd, 2007, 04:24 PM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
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Re: Multi-mod?
Okay guys, I will assert my dictatorial powers as host and decie it'll be 8 land players and no water player. So Yucky, I guess that makes you Abysia.
If people need longer to design their pretenders by the way, just ask.
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November 3rd, 2007, 08:31 PM
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First Lieutenant
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Join Date: May 2007
Posts: 674
Thanks: 7
Thanked 15 Times in 10 Posts
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Re: Multi-mod?
I'd like to know if Arga Dis has strong national heroes, please.
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November 3rd, 2007, 08:33 PM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
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Re: Multi-mod?
Yeah, I think they are quite strong. I looked quickly at them when I was doing all the copying and pasting earlier though - I think they are pretty good. I think there is some immortal warrior king, a vicious Gilgan called the Executioner and another one. You can also get ordinary Gilgans arriving as heroes.
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November 3rd, 2007, 09:52 PM
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Corporal
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Join Date: Oct 2006
Location: Florida
Posts: 62
Thanks: 17
Thanked 0 Times in 0 Posts
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Re: Multi-mod?
Pretender uploaded.
I'm trying to do a short/quick practice game and can't seem to get the map (Parganos(Llama's fix)) to work, I get a "Can't find a valid starting province" error. Any tips?
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November 3rd, 2007, 10:34 PM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
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Re: Multi-mod?
... well that had me really confused for quite a while, because I have been using that modified map file to start games for ages. It turns out the problem was in the image file - I had made the white pixels which Dominions uses to recognise province locations off-white, so it couldn't find any provinces at all.
Anyway, it is fixed now, so just download it again and it should work. Thanks for pointing that out to me.
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November 4th, 2007, 12:21 AM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
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Re: Multi-mod?
I am thinking of having no score graphs for this game. Anyone have any opinions?
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