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				November 2nd, 2007, 04:52 PM
			
			
			
		  
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				Map Scale Question: Help Please
	
			 
             
			
		
		
		
		Can some on confirm that I have the correct map scale calculations. Or make correction / suggestions 
 
1 hex equals 150 feet 
I mile equals 5280 feet 
35 hexes equals approx. 1 Mile 
 
Thank you. 
Marsorder 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				November 2nd, 2007, 06:00 PM
			
			
			
		  
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				Re: Map Scale Question: Help Please
			 
             
			
		
		
		
		1 hex equals 50 meters (or yards if you like, 10 percent here or there...) 
 
Thus 100x80 map is cca. 5x3.5 km. 
		
	
		
		
		
		
		
		
			
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				November 2nd, 2007, 09:01 PM
			
			
			
		  
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				Re: Map Scale Question: Help Please
			 
             
			
		
		
		
		This is an interesting problem. 
 
Not to be pedantic or anything but, hexes are not square.  
That means a different vertical distance and horizontal distance.  The long axis is approx. 1.2 times the size of the smaller axis. 
 
In general you are correct though, 50 yds = 150 ft. 
 
Acually, its 150 ft the short axis and 180 ft the long one. 
I don't think the game engine accounts for that distinction, though. 
 
Anyway, this has been a hassle of mine when using hexes in scenario/game design/playing. 
		
	
		
		
		
		
		
		
			
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				November 3rd, 2007, 04:14 AM
			
			
			
		  
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				Re: Map Scale Question: Help Please
			 
             
			
		
		
		
		Great aid for this is a little programme called HexGrid (though I am at loss trying to figure out where did I DL it from), you just load a picture, set the horisontal map dimansion (say 1500 meters), distance between hex flats (50 meters in this case) and the programme casts a hex grid over the map. 
As for hex dimensions, I did a bit of exercise in geometry   
 
if x is width of the hex and y is height of the hex row, then we know that  x = 50 meters. 
Hex radius  r can be derived from right triangle with hypotenuse of  r and legs  r/2 and  x/2. 
Then  r = (x/2)*sqr.root(4/3), that is 28,87 meters.
 
Hex row height,  y = 3/2* r, that is 43,3 meters.  
		
	
		
		
		
		
		
		
			
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				November 3rd, 2007, 01:36 PM
			
			
			
		  
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				Re: Map Scale Question: Help Please
			 
             
			
		
		
		
		Thank you for the help with my question. I have been working with HexGrid for a few days. I am still try to figure it out. 
It is available from grognard.com under the "Wargame aides: Windows 95/98/ME/XP software" section
 
HexGrid
 http://grognard.com/aides.html
Thanks again 
marsorder  
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				November 3rd, 2007, 01:45 PM
			
			
			
		  
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				Re: Map Scale Question: Help Please
			 
             
			
		
		
		
		This is another great source for map makers. 
How to Make Swell Maps in Four Easy Steps 
Article by Bill Kransdorf 
 http://www.wargamer.com/articles/map_making.asp 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				November 3rd, 2007, 02:28 PM
			
			
			
		  
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				Re: Map Scale Question: Help Please
			 
             
			
		
		
		
		I am sorry I have been using DrawHexGrid rather than HexGrid. I have been searching the web HexGrid. No luck locating it thus far. 
 
 
Thanks 
marsorder 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				September 23rd, 2008, 08:54 AM
			
			
			
		  
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				Re: Map Scale Question: Help Please
			 
             
			
		
		
		
		Please note that my program DrawHexGrid can be found at   http://www.cryhavocgames.net/Tutorials_Utilities.htm
It is a utility for creating hex grid image files of any hex size and orientation, with or without hex numbering, center dots, crosshairs, etc.  
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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