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November 3rd, 2007, 09:10 PM
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Lieutenant General
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Join Date: Sep 2007
Posts: 2,691
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Thanked 39 Times in 31 Posts
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Re: City wars-Gang wars, a new map + mod ALPHA
didn't work.. I'm onto something else now though which does what I want.
new problem
#landname 101 "Market Gate"
#terrain 101 512
#land 101#population 1000
#owner 31
#poptype 49
#commander 70#comname "Sergeant Fidler"#units 15 38#units 15 39
#commander 224
#units 30 29
#units 60 31
#landname 102 "Eryx"
#terrain 102 0
#setland 102#population 1000
#landname 103 "Acyste"
#terrain 103 0
#setland 103#population 1000
#landname 104 "Tenvir"
#terrain 104 0
#setland 104#population 1000
#landname 105 "Exibothia"
#terrain 105 0
#setland 105#population 1000
#landname 106 "Pnophia"
#terrain 106 0
#setland 106#population 1000
#landname 107 "The Market beyond the Walls"
#terrain 107 0
#land 107
#population 1000
#knownfeature "Fountain of Fire"
#knownfeature "Frozen Fountain"
#commander 529 #comname "Fire" #units 5 594
#commander 529 #comname "Heat"
#commander 99 #comname "Water" #units 5 408
#commander 99 #comname "Cold"
#nostart 107
I use the lines above
BUT
the elementals (unit 594 and 408)
end up in province 101
province 107 is completely EMPTY
and provine 101 (and several other "gate" province which have simiral set-up) only has the which-hunter (commander 224) and not commander 70. the which hunter is now named (which if you see what i posted above shouldn't be.. I don't know if he'd named fidler, he could be named strings the name of yet another commander 70 (which is a black lord)
so
1. where have the black lords gone? (I've checked 3/6 gates, only which-hunters no black lords)
2. why is the which hunter named?
3. why are the elementals in prov 101 and not in 107
4. where are the commanders of province 107 (I guess them being gone is why they elementals are in 101)
PS BEFORE I ADDED THE NAMES TO the characters at least the elementals and the commanders of province 107 where in the right place (only I had small elementals then not the big ones I use now)
I know it must be a simple mistake but I'm looking and not seeing it
__________________
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November 3rd, 2007, 09:38 PM
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Sergeant
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Join Date: Aug 2007
Posts: 379
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Thanked 1 Time in 1 Post
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Re: City wars-Gang wars, a new map + mod ALPHA
um. i think each # has to start a new line? maybe not. worth trying?
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November 3rd, 2007, 09:53 PM
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Lieutenant General
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Join Date: Sep 2007
Posts: 2,691
Thanks: 5
Thanked 39 Times in 31 Posts
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Re: City wars-Gang wars, a new map + mod ALPHA
no that certainly is not it, look in any mod file and see the landnames and neighbour stuff.. all in as few lines as they can get it 100's of # per line
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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November 4th, 2007, 12:30 AM
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BANNED USER
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Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
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Re: City wars-Gang wars, a new map + mod ALPHA
I thought you were banned or something,... did you manage to prove your copy was legal?
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November 4th, 2007, 07:21 AM
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Lieutenant General
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Join Date: Sep 2007
Posts: 2,691
Thanks: 5
Thanked 39 Times in 31 Posts
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Re: City wars-Gang wars, a new map + mod ALPHA
no I just bought a new one, I actually did that a day after I got banned, I had been price checking for a week then, informed with annete and other already .. I still think they where a bit fast with the ban since I admitted it myself and was informing about buying a legal copy.. but whatever, back on topic please, the mod system is to weird so I need help 
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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November 4th, 2007, 07:54 AM
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Lieutenant General
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Join Date: Sep 2007
Posts: 2,691
Thanks: 5
Thanked 39 Times in 31 Posts
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Re: City wars-Gang wars, a new map + mod ALPHA
There must be something wrong in my method of coding, I even RE-DID most of it, changing order etc but now, on another part of the map I have this
#landname 79 "Dawn Gate"
#terrain 79 512
#land 79
#commander 64#comname "Lieutenant Sands"#randomequip 2#additem "Enormous Cauldron of Broth"#units 30 29#commander 64#randomequip 1#units 30 31
#commander 224#additem "Enormous Cauldron of Broth"#units 15 38#units 15 39#additem "Enormous Cauldron of Broth"
#owner 31#population 1000#poptype 49
#landname 80 "Cuna Eral"
#terrain 80 0
#setland 80#population 1000
similar province with 1K pop
#setland 86#population 1000
#landname 87 "Halfer Ghetto"
#terrain 87 512
#setland 87#population 1000
#poptype 76
#landname 88 "The Factory"
#terrain 88 512
#land 88
#commander 1072#commander 1072#commander 1072#commander 1072#commander 1072#commander 1072#commander 1072#additem "Enormous Cauldron of Broth"
#commander 323#commander 323#commander 323#commander 323#commander 323#commander 323#commander 323#additem "Enormous Cauldron of Broth"
#commander 471#comname "The Forge-Master"#units 40 532#additem "Enormous Cauldron of Broth"
#commander 1230#comname "Forger of Worlds"#additem "Enormous Cauldron of Broth"#additem "Dwarven Hammer"#units 15 532#units 10 475
#knownfeature "The Factory"
#feature "The Steel Ovens"
#population 1000
#landname 89 "Akesta"
#terrain 89 512
#setland 89#population 1000
similar province with 1 K pop
#landname 100 "Oeperi"
#terrain 100 0
#setland 100#population 1000
#landname 101 "Market Gate"
#terrain 101 512
#land 101
#commander 64 #comname "Sergeant Fidler"#randomequip 2#additem "Enormous Cauldron of Broth"#units 30 29#commander 64#randomequip 1#units 30 31
#commander 224#additem "Enormous Cauldron of Broth"#units 15 38#units 15 39#additem "Enormous Cauldron of Broth"
#owner 31#population 1000#poptype 49
on province 79 I see the mechanical men and crushers that should be in province 88, and the commander is named Fidle as the one in province 101 should be named ( I even found the hammer I put on the forge-lord in province 88 in province 79 but NOT the forgelord himself or the commanders I have there.
can someone see what is wrong here?
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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November 4th, 2007, 08:09 AM
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Lieutenant General
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Join Date: Sep 2007
Posts: 2,691
Thanks: 5
Thanked 39 Times in 31 Posts
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Re: City wars-Gang wars, a new map + mod ALPHA
I checked and province 88 is completely empty...
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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