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  #1  
Old November 3rd, 2007, 11:31 PM

jab2565 jab2565 is offline
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Default Re: Game Suggestions

I hope the mod community takes off for this game. If I can mod the game (altered the enemy damage rate during beta) then anyone can mod this.
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  #2  
Old February 12th, 2008, 05:15 PM

kilmorr kilmorr is offline
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Default Re: Game Suggestions

I'm sorry to see so many people bugging out about the oil problem, a minor fixable issue.

Here are a couple lines in the core.cfg that should improve the demo(for those who don't like the oil burning rate).
It makes the oil burn much slower, so running out of oil isn't much of an issue. It also makes you faster and able to see further. Just open <gamedir\Media\Config\Core.cfg and replace the entry [Rapuis] with this:

[Rapius]
Type=HumanoidPlayer
Text=Rapius
HasLantern=1
OilBurnRate=0.050000
Speed=400
MaxVisDist=12

There is so much more that can be done, try adding a line
Special=Strength(4),Armour(4)
to give the player better starting stats.[img]/threads/images/Graemlins/Lightning.gif[/img]

Hope the community picks up a bit. Seems like its been quite in here for awhile.
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  #3  
Old February 13th, 2008, 01:25 AM

wazoo wazoo is offline
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Default Re: Game Suggestions

The "oil management" wasn't THAT bad. In a lot of ways it reminded me of good old Ultima I where every step you took just drained your food away. If you decided to do any "exploring" it usually ended up in a panic run to the nearest town to avoid death by starvation!

But given how simple it is to tweak / mod this setting, I hope it doesn't cost the company too much in lost sales.

Scallywag is more like every Id Software game, in that it's mainly used to show off the engine more than as "the" game itself...
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  #4  
Old February 13th, 2008, 01:36 PM

kilmorr kilmorr is offline
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Default Re: Game Suggestions

I also find the lamp a fun aspect of the game. Whats great is that you can tweak the game to your playing style, so if you don't like it, you can change it!

Back on topic, a feature that I think would be kinda cool is a high score table, that shows the characters who made it furthest, what level they where, and perhaps even a way to name your player. That would make the dungeon romps a little more memorable.

There are other things, but I would like to see the plugin guide first to see just how difficult it might be to make some of them. I really would like a dialog, with choices, or at the beginning of the game a way to choose your character.
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  #5  
Old February 15th, 2008, 05:29 PM
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S.R. Krol S.R. Krol is offline
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Default Re: Game Suggestions

It has been quiet. Perfect time for some folks to start creating some mods and showing folks what can be done with the engine.
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  #6  
Old February 17th, 2008, 01:17 PM
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Gandalf Parker Gandalf Parker is offline
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Default Re: Game Suggestions

It has been abit of a letdown that a game which releases the entire engine with it has had so sparked so little creative activity.

<old fogey mode>Is it just me or does it seem like the old days would not have let this happen. Like back to Commodore. Gradually as we came forward it seems like the "let me take this further" has died down.

I blame two things. The shift from Basic to C as the recommended first step to new programmers, and gaming consoles.
</old fogey mode>
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  #7  
Old February 17th, 2008, 02:43 PM
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Ballbarian Ballbarian is offline
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Default Re: Game Suggestions

Quote:
The shift from Basic to C as the recommended first step to new programmers...
I agree. Age of Kings/Conquerors had a very strong AI scripting community which used a very simple & easy to understand language. Age of Mythology (the sequel) had a very powerful AI scripting language that was so arcane (and C-like) that very few people even attempted to write custom scripts.

"Hello World"

Basic:
Code:

PRINT "Hello World!"



C++:
Code:

#include <iostream.h>
main()
{
cout << "Hello World!" << endl;
return 0;
}



(and just for fun) Java:
Code:

class HelloWorld {
static public void main( String args[] ) {
System.out.println( "Hello World!" );
}
}

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