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Old November 4th, 2007, 08:54 AM

Aezeal Aezeal is offline
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Default Re: City wars-Gang wars, a new map + mod ALPHA

I'll try it right away, though as I said I use it like this in another mod and it did work. And the editor generated neighbour and names for province don't have that either... so I'm not sure it will help.. but i'll try it cus I have no other idea's

--> after replacing all "#" with " #"
the game crashed after pretender creation

I fear someone is going to say "I told you so" but after putting all things with units on seperate lines it is ALMOST as I want it

The only thing not correct is owner ship but that MIGHT be becuase owner is nation 31 which atm I don't start with, with the previous setting (wrong troops) the blue flags DID appear though and they did not expand so I was pretty happy with that side effect becuase it solved my previous problem.

I'll see about that next if that is solved.. then I just need to add some content and it'll be ready

--> by placing ownership BEFORE placing the units I now have
1. The correct units
2. In a province owned by the guard
3. The guard not actually as a player in the game so not expanding, just sitting there.
--> ALL IS WELL

THANKS FOR THE HELP, and if you feel like saying I told you so just go ahead Z.

now I just hope the king and the church still keep their pact with the guard even though it's not a real player.. it would not be good for the king to go strolling around early in the game.. I intend to give him a rather large advantage in army size which should only be (voluntarily) battled in the end of the game.
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Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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