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  #1  
Old November 4th, 2007, 04:07 PM

Nightblade Nightblade is offline
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Default Re: Seem one way

The main problem is the "luck" factor.

How many time i could swear the enemy AI had some built-in advantages when a very cheap entrenched AI squad could kill any of my expensive assault troops without having a single casualty and ignoring suppression that every of my mortar fire on them should have dealt.

But sometime the "luck" factor was in my favour, as in the same conditions, i sometime noticed my troops ignoring the entrenched unit fire and destroying them totally on their 1st assault. Or my mortars seriously hurting them.

Sometime it seems you have a good hit percentage and can't hit a single thing, while sometime you have a very low one and you successfully land hits after hits at incredible distance.

So in fact when playing the SP serie, you have to take 2 factors in account when building your assault and defenses : tactics/strategy ... and luck.

Fortunately, there are some ways to lower the luck factor influence :
-never think that a enemy cheap rifle squad alone in a building will be easy to destroy by your superior amount of troops and troop quality.
-never think your enemy is suppressed by your artillery and MG suppressive fire when you decide to assault its position.
-always overwhelm enemy unit position by superior amount of troops. Don't even try to go 1 on 1.
-never think your very expensive tank will be able to resist those rpg from the eighties without problem, you are in for a surprise if you are not lucky when it happens.
-unless you are buying the enemy troops yourself, be prepared to face a lot more ground troops than yours, and so don't think a position you conquer is safe just because you rooted a dozen enemy squad.
2 dozen more of them will attack you soon enough.

With that in mind , you should then lower a lot the impact of luck in your games
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Old November 4th, 2007, 04:57 PM
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cracken cracken is offline
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Default Re: Seem one way

This luck factor makes SP more interesting: not every single detail is up to you and your math knowledge.

Also remember, that when you attack one single squad of the enemy, you have the disadvantage (because you are moving etc.). When ever possible overthrow the enemy in a 2:1 relation:

f
e
f

(f = friendly forces, e = enemy)

And do not hang about holding fire one round (for better op-fire). If you see you cannot reach the enemy, concentrate your forces before you advance.
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Old November 4th, 2007, 06:07 PM

Marek_Tucan Marek_Tucan is offline
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Default Re: Seem one way

Quote:
Nightblade said:
How many time i could swear the enemy AI had some built-in advantages when a very cheap entrenched AI squad could kill any of my expensive assault troops without having a single casualty and ignoring suppression that every of my mortar fire on them should have dealt.

Or when the last surviving Italian tin can with 37mm popgun, surrounded by burning wrecks of its unit, under heavy fire, suddenly pops three shots with one-shot - one-kill on my experienced A-13's...

Or, OTOH, when my PBEM opponent fires my T-55 with his T-55 at pointblank, gets hit, gets critical hit with 19 extra penetration and it shows "no effect" report
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