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November 5th, 2007, 11:50 AM
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General
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Join Date: Sep 2003
Location: Tel Aviv, Israel
Posts: 3,465
Thanks: 511
Thanked 162 Times in 86 Posts
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Re: Invisible Swarm 2 - recruiting
Turn 8 is up
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November 5th, 2007, 07:05 PM
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Second Lieutenant
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Join Date: Jun 2007
Posts: 483
Thanks: 0
Thanked 6 Times in 3 Posts
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Re: Invisible Swarm 2 - recruiting
As R'lyeh, I have taken two (neutral) land provinces for scout production and later spellcasting--and unintentionally, one of those provinces ended up neighbouring Ermor's capitol. As a result, and as an attempt to avoid immediate hostilities ; ), I have PM'd him offering an exchange of provinces; I take a similar province of his farther away from his capitol, and he takes the province I conquered. I...*think* he has agreed to the exchange; his response to me indicated he would be taking the province I conquered, and I can't see how he could have mistaken my PM to be offering anything except an exchange. I have PM'd him again to clarify he understands exactly what the offer is, just in case.
I am just announcing this publicly as a precaution, to prevent misunderstandings and accusations later--particularly with that no-attacking-for-10-turns houserule we have going in this game. : )
Ermor, you have at least six hours before I am able to get home and complete my turn, to change our agreement if this is somehow not your understanding.
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November 5th, 2007, 08:07 PM
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Lieutenant General
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Join Date: Feb 2004
Posts: 2,687
Thanks: 20
Thanked 54 Times in 39 Posts
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Re: Invisible Swarm 2 - recruiting
hi. i'm not sure what sort of trade there's supposed to be, none at all was mentioned in the initial communication, and I haven't agreed to any. :-)
I was more under the impression that vacating the province was a good will gesture, before I just take it on turn 11 - but really these negotiations should be in pms, not the game thread, i think...
I can wait; its no problem really :-)
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November 6th, 2007, 10:56 AM
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Lieutenant General
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Join Date: Feb 2004
Posts: 2,687
Thanks: 20
Thanked 54 Times in 39 Posts
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Re: Invisible Swarm 2 - recruiting
ok the last turn (10) of enforced peace is coming up...
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November 6th, 2007, 06:15 PM
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General
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Join Date: Sep 2003
Location: Tel Aviv, Israel
Posts: 3,465
Thanks: 511
Thanked 162 Times in 86 Posts
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Re: Invisible Swarm 2 - recruiting
That turn (10) has come.
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November 6th, 2007, 07:06 PM
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Captain
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Join Date: May 2004
Posts: 947
Thanks: 1
Thanked 0 Times in 0 Posts
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Re: Invisible Swarm 2 - recruiting
Hostile actions may be ordered, not this turn, but starting next turn you can do that.
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November 6th, 2007, 07:18 PM
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Captain
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Join Date: May 2004
Posts: 860
Thanks: 0
Thanked 1 Time in 1 Post
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Re: Invisible Swarm 2 - recruiting
'ey, isn't this one still peaceful? At least, that's the way I calculated it in my earlier post: 10 peaceful sets of orders. Thus, this turn would still have enforced peace, and the next would be the real start of hostilities. Dude, I laid it out so that you'd correct it beforehand
Quote:
This enforced peace lasts for 10 order-cycles: that is, you can input orders that do not abide the Pantokrator's decree from turn 11 onwards.
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