.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Air Assault Task Force- Save $8.00
Bronze- Save $10.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

Reply
 
Thread Tools Display Modes
  #1  
Old November 5th, 2007, 06:52 PM

Jurri Jurri is offline
Captain
 
Join Date: May 2004
Posts: 860
Thanks: 0
Thanked 1 Time in 1 Post
Jurri is on a distinguished road
Default Re: GUI for probing turn status

It's not the debug-version. (Unless they are mixed up in the package ) When I tried to save my turn with the invalid path and quit the program, it did report that it wrote something in the log (py_eye_gui.exe.log). It shouldn't? Well, I don't really care now that it works

And what I mean with clutter is that said log-file is like 800 K in size already in the zip. I don't think you intend to have it there at all, since it's just a bunch of logs from when you tested the program or something. Not that it matters, of course, but it's prettier without.
Reply With Quote
  #2  
Old November 5th, 2007, 07:52 PM
WraithLord's Avatar

WraithLord WraithLord is offline
General
 
Join Date: Sep 2003
Location: Tel Aviv, Israel
Posts: 3,465
Thanks: 511
Thanked 162 Times in 86 Posts
WraithLord is on a distinguished road
Default Re: GUI for probing turn status

I have fixed the issue of failing to save turns by handling it gracefully. Now instead of an error log message the program will open a window with a message that it can't save the game. The fix will be included in the next release (with your recommendation added)

ok, now I understand your comment about the log. You're right of course, thanks for the heads up.
Reply With Quote
  #3  
Old November 6th, 2007, 09:26 PM
PashaDawg's Avatar

PashaDawg PashaDawg is offline
General
 
Join Date: Jul 2004
Location: Portland, ME (USA)
Posts: 3,241
Thanks: 31
Thanked 65 Times in 18 Posts
PashaDawg is on a distinguished road
Default Re: GUI for probing turn status

Sounds great!

Geez, maybe I can beg a Mac-using programmer to follow your lead!
Reply With Quote
  #4  
Old November 7th, 2007, 05:07 AM
WraithLord's Avatar

WraithLord WraithLord is offline
General
 
Join Date: Sep 2003
Location: Tel Aviv, Israel
Posts: 3,465
Thanks: 511
Thanked 162 Times in 86 Posts
WraithLord is on a distinguished road
Default Re: GUI for probing turn status

Hey Pasha,

The program also works for MAC, though I haven't tested it on one. It is working for Linux and Cygwin. My intention was to release a source distribution but I have some learning to do before I can make that work and, as it so happens, I'm on family vacation with limited access to my development environment. But next week when I'm back I'll make this happen so that MAC and Linux users could also use the program.
Reply With Quote
  #5  
Old November 8th, 2007, 01:27 PM

Jurri Jurri is offline
Captain
 
Join Date: May 2004
Posts: 860
Thanks: 0
Thanked 1 Time in 1 Post
Jurri is on a distinguished road
Default Re: GUI for probing turn status

Hey, attached is an icon for the program if you want one. (Since I'm so shallow, I couldn't bear seeing it without one, as it's a program I use every day ) The motif is that lovable scamp, Umor, hugging an eyeball.
Attached Files
File Type: zip 562742-pyeyeicon.zip (7.7 KB, 134 views)
Reply With Quote
  #6  
Old November 8th, 2007, 04:48 PM
WraithLord's Avatar

WraithLord WraithLord is offline
General
 
Join Date: Sep 2003
Location: Tel Aviv, Israel
Posts: 3,465
Thanks: 511
Thanked 162 Times in 86 Posts
WraithLord is on a distinguished road
Default Re: GUI for probing turn status

Wow, its a very nice icon indeed, Thank you!

But how does attaching an icon to a program work in windows anyway?
Reply With Quote
  #7  
Old November 8th, 2007, 05:22 PM

Jurri Jurri is offline
Captain
 
Join Date: May 2004
Posts: 860
Thanks: 0
Thanked 1 Time in 1 Post
Jurri is on a distinguished road
Default Re: GUI for probing turn status

Well, I just made a shortcut to the program on my desktop: that one can have an icon assigned to it via properties. I have no idea how one would attach it to the actual program, though
Reply With Quote
  #8  
Old February 28th, 2008, 10:31 PM

Hully Hully is offline
Private
 
Join Date: Jan 2004
Location: UK
Posts: 45
Thanks: 0
Thanked 0 Times in 0 Posts
Hully is on a distinguished road
Default Re: GUI for probing turn status

Hi

I've just down load the program, installed and put the very nice icon in as well...

I'm currently in a MP game call FruitBat being hosted at www.llamaserver.net so far so good.

I will be quite honest and say I have not got a clue on some of the setting could you possibly help?

Ok 3 settings:

Game Name: FruitBat
Game Host: www.llamaserver.net (the game is being hosted here, but do I put the full name in?)
Game Port: not got a clue, so what’s this about?

Having read the entire thread I'm feeling a little foolish, as I seem to be missing some basic knowledge. Hmmm

Any help would be appreciated thanks


Hully
Reply With Quote
  #9  
Old February 28th, 2008, 10:36 PM
lch's Avatar

lch lch is offline
General
 
Join Date: Feb 2007
Location: R'lyeh
Posts: 3,861
Thanks: 144
Thanked 403 Times in 176 Posts
lch is on a distinguished road
Default Re: GUI for probing turn status

This program is for checking up on network games. llamabeast hosts PBEM games and has his own game stats on his web server.
__________________
Come to the Dom3 Wiki and help us to build the biggest Dominions-centered knowledge base on the net.
Visit my personal user page there, too!
Pretender file password recovery
Emergency comic relief
Reply With Quote
  #10  
Old February 29th, 2008, 04:55 AM
WraithLord's Avatar

WraithLord WraithLord is offline
General
 
Join Date: Sep 2003
Location: Tel Aviv, Israel
Posts: 3,465
Thanks: 511
Thanked 162 Times in 86 Posts
WraithLord is on a distinguished road
Default Re: GUI for probing turn status

Isn't llamaserver a PBEM host server?

For TCP servers the settings are:
game name, mainly so that save turn will work properly
game host, IP address or name that can be resolved to one (DNS)
game port, to connect to an IP address you need also a port. Port is a number that can either be fixed for certain programs (21-ftp, 23-telnet) or selected from a range.
In general for TCP hosted games the host will specify the port as well as the address.

I hope this helps.

EDIT, oops, missed Ich's response, I think he's got it right .
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 10:08 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.