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November 5th, 2007, 06:52 PM
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Re: GUI for probing turn status
It's not the debug-version. (Unless they are mixed up in the package  ) When I tried to save my turn with the invalid path and quit the program, it did report that it wrote something in the log (py_eye_gui.exe.log). It shouldn't? Well, I don't really care now that it works
And what I mean with clutter is that said log-file is like 800 K in size already in the zip. I don't think you intend to have it there at all, since it's just a bunch of logs from when you tested the program or something. Not that it matters, of course, but it's prettier without.
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November 5th, 2007, 07:52 PM
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Join Date: Sep 2003
Location: Tel Aviv, Israel
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Re: GUI for probing turn status
I have fixed the issue of failing to save turns by handling it gracefully. Now instead of an error log message the program will open a window with a message that it can't save the game. The fix will be included in the next release (with your recommendation added)
ok, now I understand your comment about the log. You're right of course, thanks for the heads up.
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November 6th, 2007, 09:26 PM
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Join Date: Jul 2004
Location: Portland, ME (USA)
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Re: GUI for probing turn status
Sounds great!
Geez, maybe I can beg a Mac-using programmer to follow your lead! 
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November 7th, 2007, 05:07 AM
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Re: GUI for probing turn status
Hey Pasha,
The program also works for MAC, though I haven't tested it on one. It is working for Linux and Cygwin. My intention was to release a source distribution but I have some learning to do before I can make that work and, as it so happens, I'm on family vacation with limited access to my development environment. But next week when I'm back I'll make this happen so that MAC and Linux users could also use the program.
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November 8th, 2007, 01:27 PM
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Re: GUI for probing turn status
Hey, attached is an icon for the program if you want one. (Since I'm so shallow, I couldn't bear seeing it without one, as it's a program I use every day  ) The motif is that lovable scamp, Umor, hugging an eyeball.
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November 8th, 2007, 04:48 PM
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Join Date: Sep 2003
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Re: GUI for probing turn status
Wow, its a very nice icon indeed, Thank you!
But how does attaching an icon to a program work in windows anyway?
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November 8th, 2007, 05:22 PM
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Re: GUI for probing turn status
Well, I just made a shortcut to the program on my desktop: that one can have an icon assigned to it via properties. I have no idea how one would attach it to the actual program, though 
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February 28th, 2008, 10:31 PM
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Re: GUI for probing turn status
Hi
I've just down load the program, installed and put the very nice icon in as well...
I'm currently in a MP game call FruitBat being hosted at www.llamaserver.net so far so good.
I will be quite honest and say I have not got a clue on some of the setting could you possibly help?
Ok 3 settings:
Game Name: FruitBat
Game Host: www.llamaserver.net (the game is being hosted here, but do I put the full name in?)
Game Port: not got a clue, so what’s this about?
Having read the entire thread I'm feeling a little foolish, as I seem to be missing some basic knowledge. Hmmm
Any help would be appreciated thanks
Hully
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February 28th, 2008, 10:36 PM
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Join Date: Feb 2007
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Re: GUI for probing turn status
This program is for checking up on network games. llamabeast hosts PBEM games and has his own game stats on his web server.
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February 29th, 2008, 04:55 AM
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Re: GUI for probing turn status
Isn't llamaserver a PBEM host server?
For TCP servers the settings are:
game name, mainly so that save turn will work properly
game host, IP address or name that can be resolved to one (DNS)
game port, to connect to an IP address you need also a port. Port is a number that can either be fixed for certain programs (21-ftp, 23-telnet) or selected from a range.
In general for TCP hosted games the host will specify the port as well as the address.
I hope this helps.
EDIT, oops, missed Ich's response, I think he's got it right .
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