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November 6th, 2007, 02:48 AM
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Corporal
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Join Date: Aug 2004
Location: Montreal
Posts: 186
Thanks: 21
Thanked 16 Times in 7 Posts
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Re: World of Warhammer - Released!
Shucks Zepath, I hate to give you negative feedback as I love the idea of this map and the previews have been so wonderful, and it is obvious how much work you've put in, but I just tried playing on it and frankly, the current size and resolution of the map is, ouch, unplayable. Everything is so incredibly tightly packed with sprites and such that it is virtually impossible to see what is where. Figuring out what map sections connect with what was a matter of seeing where I could click and when it came to caves, even that often didn't work.
I am hoping that you have a higher resolution version of your map as we really need a map image with at least twice the width and height, likely more than that.
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November 6th, 2007, 03:01 AM
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Sergeant
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Join Date: Aug 2007
Posts: 379
Thanks: 0
Thanked 1 Time in 1 Post
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Re: World of Warhammer - Released!
I just loaded it and looked around - I was surprised by what panpiper said, because I though tthis map looked awesome. I agree that better resolution could be nice, but some people might feel opposite, and I didn't think it was a problem. Southern Europe had some places where I wasn't sure where province boundaries were, which could be a problem.
I love the letter and seal at the bottom right... awesome touch!
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November 6th, 2007, 03:31 AM
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Sergeant
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Join Date: Jan 2006
Posts: 216
Thanks: 0
Thanked 9 Times in 2 Posts
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Re: World of Warhammer - Released!
panpiper: I was waiting for this comment. Well into drawing the map I started to realize how compact things would appear once the Dom3 sprites were superimposed over the map image. I could have then dropped it and begun all over again, working at a higher resolution, but chose to labor on and see how things came out. Some features -are- quite small relative to the typical Dom3 map.
Technically, blowing the map up to twice its size should be an easy task. I will look into this for those who, like yourself, are interested but want more pixels. If it turns out alright, I'll put up a larger version of the map image for you.
Zylithan: Thanks! Hopefully a larger version of the map image will allay those concerns.
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November 6th, 2007, 03:36 AM
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National Security Advisor
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Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
Thanked 695 Times in 267 Posts
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Re: World of Warhammer - Released!
Try playing around with the defaultmapzoom command and see what you can do with that.
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November 6th, 2007, 03:45 AM
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BANNED USER
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Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
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Re: World of Warhammer - Released!
A straight pixel resize to 200% should do the trick, but it might look a bit blocky.
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November 6th, 2007, 03:52 AM
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Corporal
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Join Date: Aug 2004
Location: Montreal
Posts: 186
Thanks: 21
Thanked 16 Times in 7 Posts
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Re: World of Warhammer - Released!
I did a resize of 200% and with a single level of the blur filter (Photoshop), the blockiness disappears. The problem of course it that the white dots have to be reapplied as the blur filter will render them greyish as opposed to white. Then the province connections have to be redone. I almost started trying to do this myself, but then realized that there was likely no way I could do it without screwing up the intended relationships.
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November 6th, 2007, 04:02 AM
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Sergeant
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Join Date: Jan 2006
Posts: 216
Thanks: 0
Thanked 9 Times in 2 Posts
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Re: World of Warhammer - Released!
I've tried a few resizing methods so far and ran a draft form of a larger map image through the editor. It's looking good, size-wise, but I need to get to bed now for an early morning. If I can pull off the resize perfectly and lay the white dots (also resized and trimmed) down on it, the same .map files will work. I'll update on this tomorrow evening.
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