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Old November 6th, 2007, 08:40 AM
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Edratman Edratman is offline
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Default Re: Help with Abominations

Lazy_P has offered the best advice. You have got to always remember in this game that you do not have to always defeat a foe in direct combat. Dom3 has multiple options available to achieve the same result. His strategy is easily implemented in one or two turns. The AI will do something similar to you by making you chase a relatively feeble army through a dozen provinces.

One thing that will work is to equip mundane commanders with etheral Xbows. They are cheap and easily forged by bandar and if you get a hit, I am almost positive even an abomination is gone "POOF". It may take a few turns to get most of them, but it is an inexpensive and doable option.

The other strategies are good advice, but they are likely to require several turns to put in place. Better to implment what is immediately available. Most of the time I find that I cannot summon and equip more than 2 thugs a turn, so building a force of 5/6 is 3 turns.

I like Bandar Log, but I wish they had some death access to use my favorite thug, Bane Lords. Bandar can get sleepers and all their national summons (which I think are great) but I am unsure if they are any good against abominations.
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