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Old November 6th, 2007, 03:10 PM

Ironhawk Ironhawk is offline
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Default Re: Grossly, insanely different PD strengths

Hahaha

On a more serious note - yeah the wide differences of PD is a long discussed topic. Generally it is seen through the regular prism of dominions in that "nothing is equal". So some nations have good PD, and others have crap. Just like some nations have good troops and others have crap. Its the way of dominions.

So, if you know your nation has crap for PD, you just dont invest in or rely on it.
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Old November 6th, 2007, 03:19 PM

Lord_Bob Lord_Bob is offline
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Default Re: Grossly, insanely different PD strengths

You need a certain minimium strength to stop very weak raiders. Patala doesn't have that minimium.
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Old November 6th, 2007, 03:26 PM

konming konming is offline
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Default Re: Grossly, insanely different PD strengths

While PD is not supposed to be balanced, losing 20 PD to 8 Agartha (normal) infantris and 2 indy archers turn after turn is something else. What's more, they did not even get a scratch, literally. For some reason, my entire PD starts to run as soon as one or two small monkeys are killed. I have given up on Patala PDs.
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Old November 6th, 2007, 03:35 PM

Lord_Bob Lord_Bob is offline
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Default Re: Grossly, insanely different PD strengths

The little monkeys have a morale of 7.

Since they count "equally" towards the "75% route and everyone routes" rule, if the little monkeys route, everyone routes.
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Old November 6th, 2007, 03:23 PM

Cheezeninja Cheezeninja is offline
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Default Re: Grossly, insanely different PD strengths

"Patala cannot win ever."

That's just going to get you laughed at brosef.
  #6  
Old November 6th, 2007, 03:37 PM

Lord_Bob Lord_Bob is offline
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Default Re: Grossly, insanely different PD strengths

Actually, my full statement is now that Patala, Bandar Log, and Kailasa can NEVER EVER WIN in a non-rush game.

It's supported by the MP results at the top of the Multi-Player forum.
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Old November 6th, 2007, 04:45 PM

sum1lost sum1lost is offline
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Default Re: Grossly, insanely different PD strengths

By this argument, Tir, Man, Eriu, caelum, machaka, and EA MICTLAN are weak nations. Somehow, I don't think that they are all that weak.

Tip:

When using data like this for evidence, it helps if you have a sample size larger than the possible results.
  #8  
Old November 6th, 2007, 04:54 PM
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Zylithan Zylithan is offline
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Default Re: Grossly, insanely different PD strengths

well, EA mictlan has awesome PD above 20. I guess that's a little extreme, but I'm just saying... you get a (usually) double blessed jaguar warrior every point.

below 20 i reckon not so impressive though
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Old November 6th, 2007, 05:07 PM

Lord_Bob Lord_Bob is offline
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Default Re: Grossly, insanely different PD strengths

Are you actually claiming 20 Archers and a Commander can defeat a Man PD of 20 without casualities?

I'm sorry, your just gabbering now, and I can't take it seriously. When I took over a hopelessly bungled MA Man in some massive game, EA Ermor tried to waste me TWICE with armies of over 400 men. He has lost over 200 men and 6 mages. All to 65 PD and my research mages backed by 90 longbowman. Now 65 PD is quite high, but we aren't talking about 20 archers and a commander either. We are talking about 400 high quality soldiers and more than 6 mages assisting. That is an ARMY.
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Old November 6th, 2007, 05:22 PM

thejeff thejeff is offline
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Default Re: Grossly, insanely different PD strengths

Quote:
Lord_Bob said:
Are you actually claiming 20 Archers and a Commander can defeat a Man PD of 20 without casualities?
No. Different claim.

None of those nations has won any of the MP games listed in the MP forum post you're using as evidence.

Nor has any age of Atlantis or Arcosephale.
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