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  #1  
Old November 8th, 2007, 03:14 PM
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WonderLlama WonderLlama is offline
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Default Re: Mongoose - MA game for new/newish players

Yeah, that was a hillarious fight. I was upset when he (my highest HP guy) got enslaved, and then when I noticed my guys started casting charm on him, I was really excited and rooting for him. And then he went over to fight my elephants, and I couldn't tell if he was attacking the charmed one or not, so I didn't know if he was mine or yours. That was fun.

There was another one lately when Pangea attacked my raiders with an army and the gorgon. I won the fight pretty handily except for the gorgon. Which passed out due to grip of winter. My whole army proceded to kill itself on her, plus lots and lots of my summons. All but one of my casters were out of range. So I think the frozen gorgon sat there while phantasmal wolves killed themselves on her until the 50 turn autoroute. That one was fun too. Plus I learned a valuable lesson about not always sticking my casters in back.
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Old November 8th, 2007, 06:54 PM
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Default Re: Mongoose - MA game for new/newish players

yeah, you really outmaneuvered me with that storm. The Gorgon was set to attack rear, and as I watched the fight all I could think of was "Why is she walking?"...(the sound of me sapping myself) Oh yeah, no flying in storms.

Also, I think sneaking units can be hit by province hitting spells. Sensori's mind hunts killed three of my scouts in Ulmish territory.
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Old November 8th, 2007, 07:16 PM
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Default Re: Mongoose - MA game for new/newish players

Oh, they did? I guess I was wrong, then, and WonderLlama just got really, really unlucky.

But... That kind of lack of luck seems kind of impossible. I never hit scouts when they were sneaking in Caelum's territory. Maybe you can only hit scouts of other people rather than the one who owns the province?
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Old November 8th, 2007, 07:59 PM
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Default Re: Mongoose - MA game for new/newish players

Well, some of the time I was sneaking my scouts with my army. And then that didn't work, so I guessed that maybe stealth movement came before rituals, so I started moving them one step behind my army. So it's not quite as unlucky as it seems.

But there must be something special about stealth and rituals. I've seen people on the boards say that one of the advantages of stealth is that you can raid and then stealth before your opponent can react with rituals. I wasn't sure if that meant stealth movement came before rituals, or protected against rituals, or what.

Could it be that mind hunt ignores stealth, but summoning style assainations (like earth attack) don't?
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Old November 9th, 2007, 01:00 AM

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Default Re: Mongoose - MA game for new/newish players

Quote:
WonderLlama said:
Well, some of the time I was sneaking my scouts with my army. And then that didn't work, so I guessed that maybe stealth movement came before rituals, so I started moving them one step behind my army. So it's not quite as unlucky as it seems.

But there must be something special about stealth and rituals. I've seen people on the boards say that one of the advantages of stealth is that you can raid and then stealth before your opponent can react with rituals. I wasn't sure if that meant stealth movement came before rituals, or protected against rituals, or what.

Could it be that mind hunt ignores stealth, but summoning style assainations (like earth attack) don't?
I was just trying a game against the AI and I was being plagued by assassins. I tried popping a few mind hunt's at them and never connected. Either they are moving out before the mind hunt fires or they can't be hit.
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Old November 9th, 2007, 12:36 PM
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Default Re: Mongoose - MA game for new/newish players

Hmmm, we had another battle where that Monstrum got enslaved. This time, I put a bunch of guys (with brains) in front of him to screen. But he still got targetted by the enslaves right off the bat. Is that because he's larger? Or is it just not possible to screen against enslave?
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Old November 9th, 2007, 12:38 PM

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Default Re: Mongoose - MA game for new/newish players

Because he's larger. Casters for single target spells will go for what they deem the most valuable target. I think it is simply based on hit points, but I'm not sure.
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