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Old November 8th, 2007, 05:32 PM

Xietor Xietor is offline
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Default Re: Epic Heroes Mod II-version 1.5(sign up!)

Dr. P put in some time making the map he made. But feel free to post any 300 province map that you want to use. But we will stick with the present map unless an exceptional map is found.

And Dr. P will have to sign off on it as he has spent time making his map. There seems to be a good bit of water for 3 races to split. Though they likely will have to fight it out for sea supremacy.
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Old November 8th, 2007, 05:51 PM
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DrPraetorious DrPraetorious is offline
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Default Re: Epic Heroes Mod II-version 1.5(sign up!)

I'm perfectly happy to use a hand drawn map if someone wants to suggest one - I should make sure that we can fit 18 start locations with sufficient arm room, though - this is a non-trivial question depending on the connectivity of the map (if too high, everyone is too close together, if too low, none of the provinces have enough neighbors to make a decent start.)
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Old November 8th, 2007, 06:09 PM

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Default Re: Epic Heroes Mod II-version 1.5(sign up!)

I'll have my pretender in by tomorrow or saturday.
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Old November 8th, 2007, 10:07 PM

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Default Re: Epic Heroes Mod II-version 1.5(sign up!)

I'm in!
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Old November 9th, 2007, 09:26 PM

Xietor Xietor is offline
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Default Re: Epic Heroes Mod II-version 1.5(sign up!)

The updated Map Files are posted at the end of the 1st post of the thread.

Only changes are all waste have been recoded to farm, and most unusual map symbols have been coded "many magic sites."

You do not need the updated map files to play in the game. But they are available for download if you want to view them.
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Old November 10th, 2007, 01:36 AM

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Default Re: Epic Heroes Mod II-version 1.5(sign up!)

Would the Faerun map make a good mp map? I think that ones pretty cool too

Edit: Oh just had a look at the updated map, looks the same to me! Are the blue lines rivers? Do they actually have any tactical/strategic significance?
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Old November 10th, 2007, 02:49 AM

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Default Re: Epic Heroes Mod II-version 1.5(sign up!)

The map "looks" the same, but it is not the same. Code has been changed. When you put your cursor over a province that has a waste symbol, you will see that now it is actually a farm province. And map with symbols, like the stone henge, volcano, etc, are coded to have "many magic sites."

So any province with something unusual on it, most likely will have more than 1 magical site. Of course they may be paths you can search, but them are the breaks.

I emailed the map to Llamabeast already. If we are going to change maps and start on Sunday as planned it would have to happen by tomorrow. I have not looked for maps. Dr. P has taken charge of that task.
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