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November 9th, 2007, 08:21 AM
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Join Date: Jun 2005
Location: Kladno, Czech Republic
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Re: Ideas how to improve WinSP MBT/WW2 !
Quote:
PlasmaKrab said:
this kind of places? 
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's not Rough, 's Impassable 
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November 9th, 2007, 01:51 PM
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Join Date: Sep 2005
Location: Italy
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Re: Ideas how to improve WinSP MBT/WW2 !
"-Undergrowth, shrubland, chapparal, call it what you like. The idea is something intermediary between grass and forest, made up of tangled man-height tree saplings that make passage very, very hard for both infantry and vehicles."
That sounds like a good idea.
"Just for the look of it, I would really like a lighter rocky terrain, maybe with some inbuilt vegetation."
There is already a rocky terrain with some built in vegetation: summer rough. Nothing whitish but as it has already been noted what are you looking for is actually a white impassable.
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November 9th, 2007, 01:56 PM
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Re: Ideas how to improve WinSP MBT/WW2 !
"Nothing whitish but as it has already been noted what are you looking for is actually a white impassable."
On a second though however "winter rough" comes quite close to simulate what you are looking for. A bit crazy perhaps but it should work.
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November 9th, 2007, 03:13 PM
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Join Date: Jun 2005
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Re: Ideas how to improve WinSP MBT/WW2 !
Quote:
Marcello said:
"Nothing whitish but as it has already been noted what are you looking for is actually a white impassable."
On a second though however "winter rough" comes quite close to simulate what you are looking for. A bit crazy perhaps but it should work.
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Good point, gotta try that. I just hope there won't be a 'winter rough' tag showing up. 
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November 10th, 2007, 12:24 AM
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Re: Ideas how to improve WinSP MBT/WW2 !
So let's see if I can summarise this again:
# Sand Berms (Small/Intermediate).
# Walls (Colours?).
# More "cosmetic" damage to lighter (at least) houses when hit by heavy/medium mortars and arty. Something cosmetic on the ground too (if possible).
# Shrubland.
# Different graphic for the wooden bridge.
# A better graphic for the dug-in tanks.
# More varied sounds.
Thats about it isn't it?
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November 10th, 2007, 06:52 AM
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Re: Ideas how to improve WinSP MBT/WW2 !
Quote:
RecruitMonty said:
Thats about it isn't it?
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You don't really want us to exhaust all the ideas hanging around, do you? 
I know I could go on for days about ERA classes, active protection, EW effects, unit classes...
I know 90% of this is unfeasible at any rate, but isn't all we already said here? 
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November 10th, 2007, 03:06 PM
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Re: Ideas how to improve WinSP MBT/WW2 !
"I know I could go on for days about ERA classes, active protection, EW effects, unit classes..."
Then start.
Maybe there is something else we can find a partial fix for.
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