.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > The Camo Workshop > WinSPMBT > TO&Es
Notices


Reply
 
Thread Tools Display Modes
  #1  
Old November 9th, 2007, 08:21 AM

Marek_Tucan Marek_Tucan is offline
Major
 
Join Date: Jun 2005
Location: Kladno, Czech Republic
Posts: 1,176
Thanks: 12
Thanked 49 Times in 44 Posts
Marek_Tucan is on a distinguished road
Default Re: Ideas how to improve WinSP MBT/WW2 !

Quote:
PlasmaKrab said:
this kind of places?

's not Rough, 's Impassable
__________________
This post, as well as being an ambassador of death for the enemies of humanity, has a main message of peace and friendship.
Reply With Quote
  #2  
Old November 9th, 2007, 01:51 PM
Marcello's Avatar

Marcello Marcello is offline
Captain
 
Join Date: Sep 2005
Location: Italy
Posts: 902
Thanks: 0
Thanked 55 Times in 51 Posts
Marcello is on a distinguished road
Default Re: Ideas how to improve WinSP MBT/WW2 !

"-Undergrowth, shrubland, chapparal, call it what you like. The idea is something intermediary between grass and forest, made up of tangled man-height tree saplings that make passage very, very hard for both infantry and vehicles."

That sounds like a good idea.

"Just for the look of it, I would really like a lighter rocky terrain, maybe with some inbuilt vegetation."

There is already a rocky terrain with some built in vegetation: summer rough. Nothing whitish but as it has already been noted what are you looking for is actually a white impassable.
Reply With Quote
  #3  
Old November 9th, 2007, 01:56 PM
Marcello's Avatar

Marcello Marcello is offline
Captain
 
Join Date: Sep 2005
Location: Italy
Posts: 902
Thanks: 0
Thanked 55 Times in 51 Posts
Marcello is on a distinguished road
Default Re: Ideas how to improve WinSP MBT/WW2 !

"Nothing whitish but as it has already been noted what are you looking for is actually a white impassable."

On a second though however "winter rough" comes quite close to simulate what you are looking for. A bit crazy perhaps but it should work.
Reply With Quote
  #4  
Old November 9th, 2007, 03:13 PM
PlasmaKrab's Avatar

PlasmaKrab PlasmaKrab is offline
Captain
 
Join Date: Jun 2005
Location: 40km from the old frontline
Posts: 859
Thanks: 0
Thanked 15 Times in 7 Posts
PlasmaKrab is on a distinguished road
Default Re: Ideas how to improve WinSP MBT/WW2 !

Quote:
Marcello said:
"Nothing whitish but as it has already been noted what are you looking for is actually a white impassable."

On a second though however "winter rough" comes quite close to simulate what you are looking for. A bit crazy perhaps but it should work.
Good point, gotta try that. I just hope there won't be a 'winter rough' tag showing up.
Reply With Quote
  #5  
Old November 10th, 2007, 12:24 AM
RecruitMonty's Avatar

RecruitMonty RecruitMonty is offline
Captain
 
Join Date: Jul 2005
Location: London (Great Britain)
Posts: 852
Thanks: 207
Thanked 176 Times in 97 Posts
RecruitMonty is on a distinguished road
Default Re: Ideas how to improve WinSP MBT/WW2 !

So let's see if I can summarise this again:

# Sand Berms (Small/Intermediate).
# Walls (Colours?).
# More "cosmetic" damage to lighter (at least) houses when hit by heavy/medium mortars and arty. Something cosmetic on the ground too (if possible).
# Shrubland.
# Different graphic for the wooden bridge.
# A better graphic for the dug-in tanks.
# More varied sounds.

Thats about it isn't it?
__________________
"Wir Deutschen sollten die Wahrheit auch dann ertragen lernen, wenn sie für uns günstig ist."
Reply With Quote
  #6  
Old November 10th, 2007, 06:52 AM
PlasmaKrab's Avatar

PlasmaKrab PlasmaKrab is offline
Captain
 
Join Date: Jun 2005
Location: 40km from the old frontline
Posts: 859
Thanks: 0
Thanked 15 Times in 7 Posts
PlasmaKrab is on a distinguished road
Default Re: Ideas how to improve WinSP MBT/WW2 !

Quote:
RecruitMonty said:
Thats about it isn't it?
You don't really want us to exhaust all the ideas hanging around, do you?
I know I could go on for days about ERA classes, active protection, EW effects, unit classes...
I know 90% of this is unfeasible at any rate, but isn't all we already said here?
Reply With Quote
  #7  
Old November 10th, 2007, 03:06 PM
Marcello's Avatar

Marcello Marcello is offline
Captain
 
Join Date: Sep 2005
Location: Italy
Posts: 902
Thanks: 0
Thanked 55 Times in 51 Posts
Marcello is on a distinguished road
Default Re: Ideas how to improve WinSP MBT/WW2 !

"I know I could go on for days about ERA classes, active protection, EW effects, unit classes..."

Then start.

Maybe there is something else we can find a partial fix for.
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 09:44 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.