|
|
|
 |

November 9th, 2007, 02:20 PM
|
 |
General
|
|
Join Date: Jun 2003
Location: az
Posts: 3,069
Thanks: 41
Thanked 39 Times in 28 Posts
|
|
Re: A holy diplomacy question?
Quote:
thejeff said:
It's not that simple, I think.
I've had AIs who don't border me declare war and send remote attacks. Then send another remote attack later without a new declaration.
I've also had AIs I've bordered declare war, then after awhile with no conflict, declare it again. (The case I'm remembering our border was a coast, so he couldn't effectively attack me and I had other priorities.)
I think it's just some number of turns without conflict. Which is more likely if you don't share a border.
|
thejeff is right... the AI can attack during the same turn as declaring war, the turn after or not declare war at all yet still attack.
After the AI declares war even if it doesn't have a neighboring province it will attack via spells for several turns. The spells might hurt population, unrest, be an attacking army or something else.
The AI is less likely to go to war if it's already battling a strong opponent and you are at equal level or higher.
__________________
There can be only one.
|

November 9th, 2007, 03:03 PM
|
 |
First Lieutenant
|
|
Join Date: May 2007
Location: Reading, PA
Posts: 724
Thanks: 93
Thanked 37 Times in 27 Posts
|
|
Re: A holy diplomacy question?
I don't think the AI declaration of war ever goes inactive. They may not be actively engaging your land forces, but as NT Jedi says they will attack by long distance spells, such the eagles spell Caleum loves or use those damn anonymous spells that you can't tell who sent them or even if they were random events.
Even with a prior declaration of war, the AI may be engaged in a war with another AI nation and may not have forces available to attack you. But that usually changes eventually.
Because the AI will attack on the same turn as declaring war, the only way to look at it is to assume that you are at war with the AI every turn. The AI will only actively attack you with ground forces when it perceives a quantatative advantage.
And to be fair minded, the player doesn't declare war on the AI, wait a turn or two and then attack either.
__________________
Men do not quit playing because they grow old; they grow old because they quit playing.
Oliver Wendell Holmes
|

November 9th, 2007, 03:19 PM
|
General
|
|
Join Date: Apr 2005
Posts: 3,327
Thanks: 4
Thanked 133 Times in 117 Posts
|
|
Re: A holy diplomacy question?
I assume it does go inactive, because I've had the AI declare war again after a period without conflict.
There are still advantages to paying attention to the AIs declarations, even if they will attack on the same turn.
You should be prepared for an attack, but if you border 2 AIs and are already at war with one, don't provoke war with the other by attacking, since you assume you're at war with all AIs every turn.
|

November 9th, 2007, 04:41 PM
|
 |
Major General
|
|
Join Date: Aug 2000
Location: Mountain View, CA
Posts: 2,162
Thanks: 2
Thanked 4 Times in 4 Posts
|
|
Some notes
Getting caught being stealthy in their territory do not appear to be considered as provocation. Nor does fighting an AI army, if the reason you fought is because you both invaded the same third-party (possibly independent) province -- with the probable exception of you killing his pretender in that battle.
Even if you roleplay a peaceful, benevolent ruler who never acts first against an AI in any way, they eventually will declare war on you. This is certain, I suspect, once there's only one remaining.
You can offer it gifts of magic equipment, but the AI isn't too careful about figuring out whether it should actually -use- what you give it (or items in general -- I've seen an Oceanian Kraken pretender with a Soul Contract, for instance. This is not a brilliant combination.).
__________________
Are we insane yet? Are we insane yet? Aiiieeeeee...
|

November 9th, 2007, 05:06 PM
|
First Lieutenant
|
|
Join Date: Nov 2006
Posts: 739
Thanks: 1
Thanked 8 Times in 8 Posts
|
|
Re: Some notes
Quote:
Taqwus said:
Getting caught being stealthy in their territory do not appear to be considered as provocation. Nor does fighting an AI army, if the reason you fought is because you both invaded the same third-party (possibly independent) province -- with the probable exception of you killing his pretender in that battle.
|
You can even attack a province he's in but doesn't own (he's sieging a castle), although I'm not sure if this still applies in 3.10.
|

January 16th, 2008, 11:28 AM
|
Private
|
|
Join Date: Nov 2007
Posts: 4
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Holy sacred dominion question again
Can you boost dominion above 10 with the use of the five-temple turnover(Nice name huh? Im a professional wrestler)
Thanks in advance
|

January 16th, 2008, 11:33 AM
|
 |
National Security Advisor
|
|
Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
|
|
Re: Holy sacred dominion question again
The holy recruitment can be boosted, AFAIK, but you can't increase the dominion value that affects the chance of successful dominion spread can't be boosted by temples.
|
Thread Tools |
|
Display Modes |
Hybrid Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|