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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

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  #1  
Old November 9th, 2007, 05:57 PM
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Default Re: World of Warhammer - Released!

Panpiper: I'm glad you're so interested in the adventure map! With regards to the Chaos Wastes and the actual vortices themselves, rest assured they will be in no way wanting for demonic/horrific presences. Taking the vortex provinces will be incredibly difficult but will net great rewards in magic items, magic sites, and daemonic recruitables. However, at the present time I do not intend to incorporate a supplementary creature/item mod with the adventure map. It will be built with the stock library of creatures from Dominions 3. While not absolutely perfect representations of the Warhammer races, the stock Dom3 creatures are so varied that I am confident I can recreate the feel of the Warhammer fiction without a supplementary mod.

Getting the mutations and oddities of Chaos just right in Dominions will not be simple. Although I'm certain we could achieve a decent approximation. I'd highly encourage you to try your hand at a Beasts of Chaos nation mod or perhaps get on board with the Hordes of Chaos nation mod already in production. If you haven't discovered them yet, I actually designed four pretender gods based on the Chaos gods. They are included in my Nova Deus mod http://www.shrapnelcommunity.com/thr...=&fpart=1&vc=1 Feel free to use them as the foundation for your own Chaos nation mod.

Aezeal: Thanks very much for the offer to help! I'd like to see how you'd use the satyrs/minotaurs/panii to represent beastmen. If you want to write up a few mid-level indy provinces using those sorts of creatures with the Beasts of Chaos in mind, that would be great. As well, try your hand at any of the dwarf/skaven cave provinces. I'm still not sure how to represent them. Vaetti are my backup cave-dwellers, but I'd prefer to not populate all the Underempire with goblinoids.

I'll keep final editorial privileges, but would love to have your help.

Wokeye: Thank you, I sure hope it does!

Sombre: I'm still very psyched for your Empire mod(s). All of your work so far has been exemplary.

Xietor: Thanks!
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  #2  
Old November 9th, 2007, 08:11 PM

DigitalSin DigitalSin is offline
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Default Re: World of Warhammer - Released!

I might just try a Beasts of Chaos mod, and see how it works. Huzzah for my first try at modding! I might ask for a lot opinions and help with balancing though.
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  #3  
Old November 9th, 2007, 10:01 PM
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Default Re: World of Warhammer - Released!

DigitalSin, I may still have some sprites laying around from more than a year ago when I was stewing on the idea of a Beasts of Chaos-themed nation mod. It's not a complete set of sprites by any means, but if you're interested, I could make those available.

Edit: On that note, here are the sprites. Not all are beastmen oriented, but they do all come from Chaotic inspiration. Attached is a compressed file containing all of them in the appropriate sizes. Anyone interested in using these may do so however they wish.

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File Type: zip 563150-chaos_sprites.zip (59.4 KB, 219 views)
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  #4  
Old November 10th, 2007, 05:21 AM

Panpiper Panpiper is offline
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Default Re: World of Warhammer - Released!

Quote:
zepath said:
Panpiper:... I'd highly encourage you to try your hand at a Beasts of Chaos nation mod or perhaps get on board with the Hordes of Chaos nation mod already in production.
I've made overtures to Valandil both in a post to his Warhammer Chaos thread and in a PM. Hopefully he will see them and respond. I would be interested most certainly in 'hacking' what he has done so far to get it into playable form (using stock graphics where necessary). It would then remain for someone else to go in and balance things if I have been excessive (as I am want to be). Valandil has not made a post to his thread in a month and a half so he may have lost interest. If so, I would certainly like to take it the rest of the way, though it may stay stuck with stock graphics. On the other hand, it is his work and if he wants me to do something less, that's fine too.
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Old November 10th, 2007, 07:27 AM

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Default Re: World of Warhammer - Released!

Wow zepath those are tons useful. Really, truly thanks for giving me a starting push.
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Old November 10th, 2007, 10:54 AM

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Default Re: World of Warhammer - Released!

Zepath see what you can do with this attachment

if you need more.. just give a lil detail on what sort of province it should be and I'll look into it

If you don't like it.. I'm ok too.
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File Type: txt 563231-warhammer map provinces.txt (4.5 KB, 228 views)
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Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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Old November 10th, 2007, 11:32 AM

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Default Re: World of Warhammer - Released!

"Here be no Trolls, really we are don't being 'ere"

LOL!!! :-)
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  #8  
Old November 10th, 2007, 02:06 PM
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Default Re: World of Warhammer - Released!

As a general update, the adventure mod is still coming along. I'm working on creating the very powerful, very valuable indy provinces (Khemri, Marienburg, Eataine, etc.) first and will then go through and populate the lands inbetween with less challenging but fiction-appropriate stuff. In general, I haven't restricted my work to a particular time period in the Warhammer world. Thus you'll be able to fight Kurt Helborg (captain of the Reiksgard) and Louen Leoncoeur (King of Bretonnia) as well as Nagash and Neferata (the originators of the Tomb Kings and Vampire Counts respectively).

Panpiper: Hopefully Valandil hasn't gone completely quiet. In the end, there's nothing saying you can't produce an alternative Hordes of Chaos nation if he's not interested or can't reply.

DigitalSin: No problem at all. If it would be more helpful I still have the miscellaneous chunks of pixel art that was generated while building those sprites. I've also got some preliminary mod commands I was going to use for those creatures. Just ask and I'll PM 'em to you.

Aezeal: Thanks again! I will check your provinces out tomorrow after I return from a short trip and we can talk about more.
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Old November 10th, 2007, 04:39 PM

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Default Re: World of Warhammer - Released!

Edit: An aborted attempt at graphics hacking. It didn't take. I'll stick with numbers hacking for the time being.
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