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				November 10th, 2007, 12:24 AM
			
			
			
		  
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				Re: Ideas how to improve WinSP MBT/WW2 !
	
			 
             
			
		
		
		
		So let's see if I can summarise this again: 
 
# Sand Berms (Small/Intermediate). 
# Walls (Colours?). 
# More "cosmetic" damage to lighter (at least) houses when hit by heavy/medium mortars and arty. Something cosmetic on the ground too (if possible). 
# Shrubland. 
# Different graphic for the wooden bridge. 
# A better graphic for the dug-in tanks. 
# More varied sounds. 
 
Thats about it isn't it? 
		
	
		
		
		
		
		
		
			
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				November 10th, 2007, 06:52 AM
			
			
			
		  
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				Re: Ideas how to improve WinSP MBT/WW2 !
			 
             
			
		
		
		
		
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				RecruitMonty said: 
Thats about it isn't it?  
			
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 You don't really want us to exhaust all the ideas hanging around, do you?   
I know I could go on for days about ERA classes, active protection, EW effects, unit classes... 
I know 90% of this is unfeasible at any rate, but isn't all we already said here?    
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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				November 10th, 2007, 03:06 PM
			
			
			
		  
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				Re: Ideas how to improve WinSP MBT/WW2 !
			 
             
			
		
		
		
		"I know I could go on for days about ERA classes, active protection, EW effects, unit classes..." 
 
Then start. 
 
Maybe there is something else we can find a partial fix for. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				November 10th, 2007, 05:05 PM
			
			
			
		  
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				Re: Ideas how to improve WinSP MBT/WW2 !
			 
             
			
		
		
		
		Well, as far as partial fixes go, short-ranged TI system (say for Eryx or TI infantry scopes in general) may be born by getting system similar to AAA fire control - ie say vision of 20 would be normal, vvision of 120 would be TI with range of 20. However, whether it is code-wise possible is in the stars and I won't consider it as priority. 
		
	
		
		
		
		
		
		
			
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				November 10th, 2007, 08:48 PM
			
			
			
		  
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				Re: Ideas how to improve WinSP MBT/WW2 !
			 
             
			
		
		
		
		Sand berms, sounds, walls and cosmetic enhancements are not beyond the game engine. The existing terrain and OOB features suggest that much. 
		
	
		
		
		
		
		
		
			
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				November 11th, 2007, 08:26 PM
			
			
			
		  
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				Corporal 
				
				
				
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				Re: Ideas how to improve WinSP MBT/WW2 !
			 
             
			
		
		
		
		SPWaW and WinSP are similar or not? 
 
Probably to make in WinSP " Command Control " as in SPWaW (to save Orders)? 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				November 12th, 2007, 02:40 AM
			
			
			
		  
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				Re: Ideas how to improve WinSP MBT/WW2 !
			 
             
			
		
		
		
		SPWaW is based on SP3 game egine, SP:MBT and SP:WW2 are based on SP2 engine. Similar, but so close AFAIK. 
		
	
		
		
		
		
		
		
			
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				November 12th, 2007, 03:34 PM
			
			
			
		  
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				Re: Ideas how to improve WinSP MBT/WW2 !
			 
             
			
		
		
		
		
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				Epoletov_SPR said: 
SPWaW and WinSP are similar or not? 
 
Probably to make in WinSP " Command Control " as in SPWaW (to save Orders)?  
			
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 No they are not. They are completely different games now; they just happen to share a similar but very, very distant past. 
Besides having different SP game engines as their basis (SP2 vs SP3) The games also have different design teams who have different opinions on the game and what is desirable. Don't expect features that are 'standard' in WaW in this game, they're not here for a good reason.  
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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