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November 10th, 2007, 01:10 AM
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Major General
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Join Date: Oct 2006
Location: Tennessee USA
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Re: A request to the developers: raise the unit li
Ack. I just found out that the Dev created units count towards the cap. My mods that used to work together crash my game now QQ. Bumping this for some lubbins.
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November 10th, 2007, 03:45 AM
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Captain
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Re: A request to the developers: raise the unit li
You could create a mod that eliminated all the other nations, leaving only your mods to play with. That way you can have massive amounts of unit sprites present. Should work.
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November 10th, 2007, 04:14 AM
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BANNED USER
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Re: A request to the developers: raise the unit li
I don't think that would work Amos, but I suppose it might be worth a try.
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November 10th, 2007, 06:55 AM
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Re: A request to the developers: raise the unit li
It's possible that by replacing existing *units*, you can preserve space under the graphics cap.
I'll run tests later today.
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November 10th, 2007, 08:17 AM
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Re: A request to the developers: raise the unit li
Yeah that /might/ work, but since descriptions added to vanilla units still count towards the description limit, I wouldn't put money on it.
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November 10th, 2007, 12:35 PM
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General
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Re: A request to the developers: raise the unit li
The unit limit, sprite limit, and in game commander limit should all be increased. Unfortunately we're more likely to see a real UFO land in the street and start dumping bricks of gold.
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November 10th, 2007, 01:13 PM
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Major General
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Join Date: Oct 2006
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Re: A request to the developers: raise the unit li
That is sad to hear. I may devote some time to modding out the later era nations to see if that works, but I have a feeling it won't. I am not sure what causes the issue, if it is an array size issue for images stored, descriptions stored etcetera or if it is an issue with how much memory the game allocates to the storage of each, but either way, it has dashed my hopes and dreams of creating several dozen unique nations 
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