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  #1  
Old November 10th, 2007, 01:10 AM
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Default Re: A request to the developers: raise the unit li

Ack. I just found out that the Dev created units count towards the cap. My mods that used to work together crash my game now QQ. Bumping this for some lubbins.
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Old November 10th, 2007, 03:45 AM
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Default Re: A request to the developers: raise the unit li

You could create a mod that eliminated all the other nations, leaving only your mods to play with. That way you can have massive amounts of unit sprites present. Should work.
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Old November 10th, 2007, 04:14 AM

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Default Re: A request to the developers: raise the unit li

I don't think that would work Amos, but I suppose it might be worth a try.
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Old November 10th, 2007, 06:55 AM
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Default Re: A request to the developers: raise the unit li

It's possible that by replacing existing *units*, you can preserve space under the graphics cap.

I'll run tests later today.
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Old November 10th, 2007, 08:17 AM

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Default Re: A request to the developers: raise the unit li

Yeah that /might/ work, but since descriptions added to vanilla units still count towards the description limit, I wouldn't put money on it.
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Old November 10th, 2007, 12:35 PM
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Default Re: A request to the developers: raise the unit li


The unit limit, sprite limit, and in game commander limit should all be increased. Unfortunately we're more likely to see a real UFO land in the street and start dumping bricks of gold.
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Old November 10th, 2007, 01:13 PM
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Default Re: A request to the developers: raise the unit li

That is sad to hear. I may devote some time to modding out the later era nations to see if that works, but I have a feeling it won't. I am not sure what causes the issue, if it is an array size issue for images stored, descriptions stored etcetera or if it is an issue with how much memory the game allocates to the storage of each, but either way, it has dashed my hopes and dreams of creating several dozen unique nations
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