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Old November 10th, 2007, 04:14 AM

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Default Re: A request to the developers: raise the unit li

I don't think that would work Amos, but I suppose it might be worth a try.
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  #2  
Old November 10th, 2007, 06:55 AM
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Default Re: A request to the developers: raise the unit li

It's possible that by replacing existing *units*, you can preserve space under the graphics cap.

I'll run tests later today.
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Old November 10th, 2007, 08:17 AM

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Default Re: A request to the developers: raise the unit li

Yeah that /might/ work, but since descriptions added to vanilla units still count towards the description limit, I wouldn't put money on it.
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Old November 10th, 2007, 12:35 PM
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Default Re: A request to the developers: raise the unit li


The unit limit, sprite limit, and in game commander limit should all be increased. Unfortunately we're more likely to see a real UFO land in the street and start dumping bricks of gold.
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Old November 10th, 2007, 01:13 PM
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Default Re: A request to the developers: raise the unit li

That is sad to hear. I may devote some time to modding out the later era nations to see if that works, but I have a feeling it won't. I am not sure what causes the issue, if it is an array size issue for images stored, descriptions stored etcetera or if it is an issue with how much memory the game allocates to the storage of each, but either way, it has dashed my hopes and dreams of creating several dozen unique nations
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Old November 10th, 2007, 03:32 PM
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Default Re: A request to the developers: raise the unit li

Maybe just showing my ignorance.. but why wold this be hard to do? Is it like a Y2K thing? It seems like it should be easy to add more empty memory banks. But I really know nothing.
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Old November 10th, 2007, 08:01 PM
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Default Re: A request to the developers: raise the unit li

i imagine that it is an overall memory issue. just think about all of the information that has to be held in memory aside from the sprites. memory may be cheap these days, but i think the devs are trying to keep people who may still have dilapidated systems in the fold.
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