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November 10th, 2007, 10:54 AM
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Lieutenant General
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Join Date: Sep 2007
Posts: 2,691
Thanks: 5
Thanked 39 Times in 31 Posts
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Re: World of Warhammer - Released!
Zepath see what you can do with this attachment
if you need more.. just give a lil detail on what sort of province it should be and I'll look into it
If you don't like it.. I'm ok too.
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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November 10th, 2007, 11:32 AM
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Corporal
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Join Date: Aug 2004
Location: Montreal
Posts: 186
Thanks: 21
Thanked 16 Times in 7 Posts
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Re: World of Warhammer - Released!
"Here be no Trolls, really we are don't being 'ere"
LOL!!! :-)
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November 10th, 2007, 02:06 PM
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Sergeant
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Join Date: Jan 2006
Posts: 216
Thanks: 0
Thanked 10 Times in 3 Posts
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Re: World of Warhammer - Released!
As a general update, the adventure mod is still coming along. I'm working on creating the very powerful, very valuable indy provinces (Khemri, Marienburg, Eataine, etc.) first and will then go through and populate the lands inbetween with less challenging but fiction-appropriate stuff. In general, I haven't restricted my work to a particular time period in the Warhammer world. Thus you'll be able to fight Kurt Helborg (captain of the Reiksgard) and Louen Leoncoeur (King of Bretonnia) as well as Nagash and Neferata (the originators of the Tomb Kings and Vampire Counts respectively).
Panpiper: Hopefully Valandil hasn't gone completely quiet. In the end, there's nothing saying you can't produce an alternative Hordes of Chaos nation if he's not interested or can't reply.
DigitalSin: No problem at all. If it would be more helpful I still have the miscellaneous chunks of pixel art that was generated while building those sprites. I've also got some preliminary mod commands I was going to use for those creatures. Just ask and I'll PM 'em to you.
Aezeal: Thanks again! I will check your provinces out tomorrow after I return from a short trip and we can talk about more.
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November 10th, 2007, 04:39 PM
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Corporal
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Join Date: Aug 2004
Location: Montreal
Posts: 186
Thanks: 21
Thanked 16 Times in 7 Posts
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Re: World of Warhammer - Released!
Edit: An aborted attempt at graphics hacking. It didn't take. I'll stick with numbers hacking for the time being.
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November 11th, 2007, 09:15 PM
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BANNED USER
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Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
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Re: World of Warhammer - Released!
If I were you I would seriously consider editing that post away, because that is not a topic we can discuss and still use WH mods. The question left unasked in this case is far safer and better for all concerned.
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November 11th, 2007, 09:45 PM
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Sergeant
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Join Date: Jan 2006
Posts: 216
Thanks: 0
Thanked 10 Times in 3 Posts
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Re: World of Warhammer - Released!
Panpiper: It's great that you're learning the ropes of pixel artistry. I've always heard good things about GIMP although I don't use it myself. Regarding your sprite, its size seems reasonable for something as large and powerful as a greater daemon. Nevertheless, you are right to worry about using GW images in that way and Sombre is correct. We are better off not getting into uncertain legal territory in that way. We're much safer simply drawing -inspiration- from GW imagery and fiction and creating our own materials from scratch however true-to-form they may end up being. I too would recommend removing the legal vocabulary from your above post and probably taking that attachment down just in case.
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November 13th, 2007, 02:19 AM
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Sergeant
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Join Date: Jan 2006
Posts: 216
Thanks: 0
Thanked 10 Times in 3 Posts
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Re: World of Warhammer - Released!
For those who are watching, my work on the adventure version continues. It is no quick task altering the better part of 215 provinces, but much progress is being made. I am considering releasing the adventure map in two degrees of difficulty by simply doubling the number of defenders for extra-challenging play in a harder version. This seems appropriate as the independent province strength setting has no effect on hard-coded indy defenders like those you will find throughout the adventure map.
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