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  #1  
Old November 10th, 2007, 01:10 PM

Aezeal Aezeal is offline
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Default Re: City wars-Gang wars, a new map + mod ALPHA

what was you indie strenght?

I never placed bogus anywhere I think...

I didn't know you can only recruit from nationals if you are the nation.. I placed Niefelheim on one too.. I liked the idea of being able to recruit neifelgiants after beating a strong province.. I can replace the akadeamia later with something to recruit sage though

If there was a site on the gates it's random

Maybe you should try a game with a regular nation and indie strength 3?
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Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
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New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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  #2  
Old November 10th, 2007, 04:25 PM
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Humakty Humakty is offline
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Default Re: City wars-Gang wars, a new map + mod ALPHA

I'll try with a regular nation (abysia I think), but I'll leave indeps on 5 cause I'm used to it and I read somewhere on the forums the AI took advantage of low indeps.(maybe you guessed it was on 5 for last game)
I'll report, sooner or later.
Strange I found Bogus if you did not place him on the map, maybe events may take place in indep provinces ?
Random is sometimes really coicidentall, almost had to report my invasion.
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Old November 10th, 2007, 04:57 PM
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Default Re: City wars-Gang wars, a new map + mod ALPHA

Quote:
Humakty said:
I'll try with a regular nation (abysia I think), but I'll leave indeps on 5 cause I'm used to it and I read somewhere on the forums the AI took advantage of low indeps.(maybe you guessed it was on 5 for last game)
I'll report, sooner or later.
Strange I found Bogus if you did not place him on the map, maybe events may take place in indep provinces ?
Random is sometimes really coicidentall, almost had to report my invasion.
If a "barbarian invasion", "knight attack" or other independents attack!-type event happens in a independent province, the attackers join the defenders.

If the game lasts long enough, you can end up with a province of Vampires, Knights, Blood Druids, Barbarians + Bogus as defenders..
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  #4  
Old November 10th, 2007, 05:02 PM

Aezeal Aezeal is offline
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Default Re: City wars-Gang wars, a new map + mod ALPHA

And.. that is a good reason to leave it alone

Anyway burnsaber.. just try the map yourself and let me know what you think too
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Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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  #5  
Old November 13th, 2007, 06:57 PM

Aezeal Aezeal is offline
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Default Re: City wars-Gang wars, a new map + mod ALPHA

13 downloads and only one posting feedback.. is it that bad?
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Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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  #6  
Old November 14th, 2007, 03:15 AM
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Default Re: City wars-Gang wars, a new map + mod ALPHA

Quote:
Aezeal said:
13 downloads and only one posting feedback.. is it that bad?
Trying to get feedback from the players is like trying to climb the Mount Everest naked -> practically impossible.

You'll just have to wish that some kind soul will bump into your mod and make your day.

I really don't have time to test other mods. I've got my own and some MP games to play. But, I've actually made a few criminal units in my mod (Crime Lord, Thug and Cutthroat). Feel free to steal them for your mod if you like. See the link in my sig.
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  #7  
Old November 15th, 2007, 12:43 PM
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Default Re: City wars-Gang wars, a new map + mod ALPHA

Aezeal....no, the map isn't that bad. I am having fun with it. Jotunheim with poor income scales> Not sure about the rest of the map, but the east half outside the city has low pop provinces and very low income. I can hardly build one mage per turn. Again, I took negative income scales, which is kinda dumb to do as Jotunheim. However, am finding death sites and conjuring mostly undead to do fighting, anyway. They don't eat near as much.
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Old June 1st, 2008, 05:52 PM

Bananadine Bananadine is offline
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Default Re: City wars-Gang wars, a new map + mod ALPHA

This is intended to be a single-player mod?
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Old June 1st, 2008, 06:06 PM

Aezeal Aezeal is offline
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Default Re: City wars-Gang wars, a new map + mod ALPHA

well not specifically, I think that as long as the nations that I modded within the walls ain't taken you could easily play with 4 "gangs" in MP for control of the city.
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Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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  #10  
Old June 1st, 2008, 07:20 PM
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Default Re: City wars-Gang wars, a new map + mod ALPHA

This is an interesting concept. I'm wondering if you've thought about adding new "gang-related" nations to this mod?

Maybe ones based on traditional gangs or gang-like organizations? The Chinese Axemen, the Indian Thugee, the Arabic Hashasheen, and the Haition Tonton Macoute all come to mind-each possessing a large potential for flavor.
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