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November 10th, 2007, 02:13 PM
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Second Lieutenant
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Join Date: Oct 2006
Location: Winnipeg, Canada
Posts: 566
Thanks: 8
Thanked 9 Times in 7 Posts
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Re: Duel
Quote:
Archonsod said:
I guess to be honest that's the only real flaw with Bandar's little monkeys - thematically, they don't seem like one of the nations which would be happy to sacrifice a few thousand of their own for the 'greater good', but there you go.
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In the Bandar Log caste system, the markatas are considered nobodies.
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November 10th, 2007, 02:34 PM
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General
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Join Date: Feb 2007
Location: R'lyeh
Posts: 3,861
Thanks: 144
Thanked 403 Times in 176 Posts
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Goodbye
I give up.

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November 10th, 2007, 03:11 PM
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BANNED USER
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Join Date: Aug 2007
Posts: 214
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Re: Goodbye
Hey, T'ien Ch'i this turn attempted what should have been a highly successfull strike back against my empire.
You see, I pretty muched totally destroyed his army and sieged his capital last turn. But. 4 Archers, with Protection 9, and a single commander escaped into another province. T'ien Ch'i launched a devasting, massed attack on one of my province. I know what you guys are thinking. What could stop 4 unarmoured archers and a commander. Well, it turns out 11 Monkey PD can do it if your lucky. Now, the Melee Markata routed, and one of the Atavi groups failed it's mandatory roll and routed, but, within one round of my whole army routing the bowmen finally failed their morale roll. I won. Woo-hoo.
Another attack only failed because the Morale 14 Cave Drake inexplicably failed it's morale roll on round 2. Also, he targetted my archers, not my melee units. Oh, the Cave Drake was backed up by 6 archers, a commander, 2-3 crossbowmen, and a single pale one. That force should have won. PD 10. But if the Cave Drake hadn't wussed out it wouldn't have matterred how much PD I had. My own archers would have killed enough PD to rout my own army.
[Not inexplicable. I remember now that a Pale One was in the battle group with the cave drake. When the Pale One died the "group" was brought to 50% strength and suffered a severe morale penalty. Alone the Cave Drake would have won.]
But I could take these provinces back?
That's funny! You silly people make me laugh! For 55 gold he can put 10 Footman, 10 Archers, and 10 Light Calvary in the province!
As a result, my entire siege army is now diverted, lest the 4 Archers of Death strike again.
They are terrible to behold in their 4 archer glory, are they not?
You are wrong. I am right. That is why there is no discussion, only whining on your part.
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November 10th, 2007, 03:27 PM
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Brigadier General
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Join Date: Oct 2006
Location: Northern Ireland
Posts: 1,923
Thanks: 2
Thanked 5 Times in 5 Posts
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Re: Goodbye
Is Tien Chis PD considered strong? Yes.
Is the PD of the monkey nations considered among the worst in the game? Yes.
Do either of these facts make/break these nations? I think not.
Are you trolling now? I have a suspicion that you are.
The monkey nations CAN win as I have proven to you. Sure, their PD is a weakness but it can be compensated for. Every nation has pros and cons - One of Tien Chis pros is it's strong PD, one of the cons of the monkey nations is their weak PD.
It may change their multiplayer effectiveness but they CAN still win.
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The Following User Says Thank You to Shovah32 For This Useful Post:
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November 10th, 2007, 03:42 PM
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BANNED USER
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Join Date: Aug 2007
Posts: 214
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Re: Goodbye
Oh I know exactly what I'm dealing with.
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November 10th, 2007, 03:49 PM
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BANNED USER
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Join Date: Aug 2007
Posts: 214
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Re: Goodbye
I have had to divert nearly all my reinforcements from the siege in order to prevent him from raiding me with the 10% of his army that is left. My only viable method of cleaning up his current provinces is to leave a skeleton force in the capital and send massive armies versus his provinces. Rather than do that, I'm going to try to break his capital(without the additional siegers, but he is a new player, so hopefully there isn't an army of militia in his capital, HOPEFULLY). I am also attempting a Dominion kill. Since I killed his prophet(by luck) this is possible. There is that luck again. I'm doing well. Luck. Luck. Luck. Luck. Luck. He didn't pre-make 5 Tower Shield Footman Death Squads before I broke his capital, so he only has archers and such to raid me. But because the Cave Drake is an effective unit for raiding, I am stuck with massive armies everywhere.
And that's after a Win-Or-Die attack on his capital. In which he didn't use his research mages to back him up.
I am only doing semi-well by Luck. Luck. Luck.
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November 10th, 2007, 04:27 PM
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Brigadier General
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Join Date: Oct 2006
Location: Northern Ireland
Posts: 1,923
Thanks: 2
Thanked 5 Times in 5 Posts
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Re: Goodbye
Quote:
Lord_Bob said:
I have had to divert nearly all my reinforcements from the siege in order to prevent him from raiding me with the 10% of his army that is left. My only viable method of cleaning up his current provinces is to leave a skeleton force in the capital and send massive armies versus his provinces. Rather than do that, I'm going to try to break his capital(without the additional siegers, but he is a new player, so hopefully there isn't an army of militia in his capital, HOPEFULLY). I am also attempting a Dominion kill. Since I killed his prophet(by luck) this is possible. There is that luck again. I'm doing well. Luck. Luck. Luck. Luck. Luck. He didn't pre-make 5 Tower Shield Footman Death Squads before I broke his capital, so he only has archers and such to raid me. But because the Cave Drake is an effective unit for raiding, I am stuck with massive armies everywhere.
And that's after a Win-Or-Die attack on his capital. In which he didn't use his research mages to back him up.
I am only doing semi-well by Luck. Luck. Luck.
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He has small armies raiding you? Use slightly larger forces to push him back. If he is raiding you then he is most probably close to atleast a few of your castles - recruit a couple of units to take out his raiding forces.
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November 10th, 2007, 04:42 PM
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Major General
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Join Date: Sep 2007
Location: Scotland
Posts: 2,066
Thanks: 109
Thanked 162 Times in 118 Posts
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Re: Archonsod
I think these arguments about cost of units are flawed anyway. The limiting factor for Ulm recruitment is resources, not gold. That's their schtick.
Looking at the resource cost, Ulm took more than 3 times as many resources into the battle as Bandar.
Looking at cost of dead units, Ulm lost out on both gold and resources.
(I suspect that both armies in the Ulm vs. Bandar fight mentioned were equivalent to 4-5 turns of maxed-out unit production - perhaps they could be considered equivalent in that respect?)
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November 10th, 2007, 07:09 PM
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BANNED USER
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Join Date: Aug 2007
Posts: 214
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Re: Goodbye
So I could send in, maybe 15 Longbow Bandar archers(18 hitpoints and 14 protection) costing 300 gold and a indie commander.
And he could spend 120 gold on 15 PD and have 15 Footmen, 15 Archers(Composite Bow), and 15 Light Calvary(Composite Bow) waiting for me. Then, I could lose the 15 Archers and gain nothing.
Counter-raiding doesn't seem like a very good idea. No. I need 200 gold plus commander armies in every province he can attack to prevent raids. That's only 920 gold! + 60 gold in maintenance a turn. Of course, I can only get away with that because he has no real army left.
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November 12th, 2007, 07:31 AM
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BANNED USER
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Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
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Re: Goodbye
Quote:
lch said:
I give up.
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