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November 10th, 2007, 05:02 PM
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Lieutenant General
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Join Date: Sep 2007
Posts: 2,691
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Re: City wars-Gang wars, a new map + mod ALPHA
And.. that is a good reason to leave it alone
Anyway burnsaber.. just try the map yourself and let me know what you think too 
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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November 13th, 2007, 06:57 PM
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Lieutenant General
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Join Date: Sep 2007
Posts: 2,691
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Re: City wars-Gang wars, a new map + mod ALPHA
13 downloads and only one posting feedback.. is it that bad?
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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November 14th, 2007, 03:15 AM
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Colonel
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Join Date: Jun 2007
Location: Finland
Posts: 1,617
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Re: City wars-Gang wars, a new map + mod ALPHA
Quote:
Aezeal said:
13 downloads and only one posting feedback.. is it that bad?
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Trying to get feedback from the players is like trying to climb the Mount Everest naked -> practically impossible.
You'll just have to wish that some kind soul will bump into your mod and make your day.
I really don't have time to test other mods. I've got my own and some MP games to play. But, I've actually made a few criminal units in my mod (Crime Lord, Thug and Cutthroat). Feel free to steal them for your mod if you like. See the link in my sig.
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I have now officially moved to the Dom3mods forums and do not actively use this account any more. You can stll contact me by PM's, since my account gives e-mail notifications on such occasions.
If you need to ask something about modding, you can contact me here.
See this thread for the latest info concerning my mods.
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November 15th, 2007, 12:43 PM
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Second Lieutenant
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Join Date: Mar 2007
Posts: 559
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Re: City wars-Gang wars, a new map + mod ALPHA
Aezeal....no, the map isn't that bad. I am having fun with it. Jotunheim with poor income scales> Not sure about the rest of the map, but the east half outside the city has low pop provinces and very low income. I can hardly build one mage per turn. Again, I took negative income scales, which is kinda dumb to do as Jotunheim. However, am finding death sites and conjuring mostly undead to do fighting, anyway. They don't eat near as much.
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November 15th, 2007, 03:55 PM
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Lieutenant General
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Join Date: Sep 2007
Posts: 2,691
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Re: City wars-Gang wars, a new map + mod ALPHA
ALLLL the map has 1K pop/prov... do you think there live 30K pop in one small part of ancient london
I do think about placing more cash sites though.. you think the map needs it ?
I already upped the income to 1/50pop in your game though
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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November 24th, 2007, 08:13 PM
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Lieutenant General
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Join Date: Sep 2007
Posts: 2,691
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Thanked 39 Times in 31 Posts
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Re: City wars-Gang wars, a new map + mod ALPHA
The Story:
"You are a stranger in town, a strong, evil stranger and you want power, LOTS of power. The cityguard could be a way.. a LONG, SLOW way to power, and long and slow just isn't like you. The King isn't going to give you his power either, and you hate him for it already, ow yeah, he'll pay too. And religion.. is not the thing for you, except to be worshipped by your minions as they spread your gangs dominion over the city. Take the power you deserve. And the money. And the lives you need to take to get whatever else you want.TO PLAY THIS GAME:
1. create at least 4 nations
2. use The King, The Church and The Nobility as 3 of those and set them to computer controlled, do not choose The City Guard as a nation.
3. Create a slot for your own nation, set it on human.
4. If you want other gangs competing for power in the city create a maximum of 4 other nations.
5. Use an awake pretender (and some combat qualities might be usefull) as your gangleader carving your name in the annals of the city"
--
All water-nations, MA/LA Ermor and MA Tien Chi are disabled. The nations which are used as the resident powers in the city are MA Pythium/Man/Ulm and Marignon and are thus not playable either.
The Map:
the map looks like this: see first post
The map is out NOW!! please play it
The general idea behind the map:
You arrive in a city and start to creat a gang (nation) to take it over. The King in his castle obviously has troops too, as do the Church and the Nobility 2 powers already in the city, fighting for control within the city walls. On the gates the City Guard is posting and preventing scum like gangs like yours to enter the city. Obviously the city guard is at peace with everyone... as long as gangs don't try to cross the gates.
--> The map will be is campaign/RP sort of map with a lot of pre-made quarters where specific people live (and fight to prevent you taking it over).
--> You and (if you want) some opposing gangs start outside the walls, to cross the gate means fighting the guards. To cross the gates also means entering the domain of the Church and the Nobility.
--> The king resides in the castle and is happy enough to stay there if undisturbed, but of course.. to be the boss of all means the king cannot be allowed to live. And who doesn't want to live in his nice castle
--> There is a victory point in the Kings castle so playing for VP or cumulative VP is an option too. Personally I think playing for 10-15 cumulative VP would make the end game a nice "King of the Hill" play.
The new file is attached to this post, DL, play and enjoy
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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November 25th, 2007, 11:50 AM
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General
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Join Date: Mar 2007
Location: Japan
Posts: 3,691
Thanks: 269
Thanked 397 Times in 200 Posts
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Re: City wars-Gang wars, a new map + mod ALPHA
I gave this map a try, and it's a fun setup. I liked the special provinces (getting the Back Alley early was nice).
Blood nations are pretty much screwed though (I played MA Midgard, and gave up on blood hunting since all the provinces so far have max 1K pop).
Perhaps the AI nations should start with more provinces, if that's possible. The king and the church were having a much harder time than I was.
Oh, and I attacked the City Guard, but they didn't counter-attack, even though I only had 1PD in some provinces on their border. One City Guard had the misfortune to be living in Inkpot End. Their cauldrons didn't do them much good there.
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Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php?
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June 5th, 2008, 05:09 PM
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First Lieutenant
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Join Date: Nov 2007
Posts: 749
Thanks: 25
Thanked 28 Times in 18 Posts
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Re: City wars-Gang wars, a new map + mod ALPHA
Yeah, that's what I meant. 
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June 4th, 2008, 04:16 PM
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First Lieutenant
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Join Date: Nov 2007
Posts: 749
Thanks: 25
Thanked 28 Times in 18 Posts
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Re: City wars-Gang wars, a new map + mod ALPHA
I will try it by myself at some point. However I cannot dedicate any effort to new multiplayer games for some time--I just got into Kingmaker!!!
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June 4th, 2008, 06:02 PM
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Lieutenant General
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Join Date: Sep 2007
Posts: 2,691
Thanks: 5
Thanked 39 Times in 31 Posts
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Re: City wars-Gang wars, a new map + mod ALPHA
no no just try it in SP first.. it should be nice in SP
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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