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				November 10th, 2007, 05:05 PM
			
			
			
		  
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				Re: Ideas how to improve WinSP MBT/WW2 !
	
			 
             
			
		
		
		
		Well, as far as partial fixes go, short-ranged TI system (say for Eryx or TI infantry scopes in general) may be born by getting system similar to AAA fire control - ie say vision of 20 would be normal, vvision of 120 would be TI with range of 20. However, whether it is code-wise possible is in the stars and I won't consider it as priority. 
		
	
		
		
		
		
		
		
			
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				November 10th, 2007, 08:48 PM
			
			
			
		  
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				Re: Ideas how to improve WinSP MBT/WW2 !
			 
             
			
		
		
		
		Sand berms, sounds, walls and cosmetic enhancements are not beyond the game engine. The existing terrain and OOB features suggest that much. 
		
	
		
		
		
		
		
		
			
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				November 11th, 2007, 08:26 PM
			
			
			
		  
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				Re: Ideas how to improve WinSP MBT/WW2 !
			 
             
			
		
		
		
		SPWaW and WinSP are similar or not? 
 
Probably to make in WinSP " Command Control " as in SPWaW (to save Orders)? 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				November 12th, 2007, 02:40 AM
			
			
			
		  
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				Re: Ideas how to improve WinSP MBT/WW2 !
			 
             
			
		
		
		
		SPWaW is based on SP3 game egine, SP:MBT and SP:WW2 are based on SP2 engine. Similar, but so close AFAIK. 
		
	
		
		
		
		
		
		
			
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				November 12th, 2007, 03:34 PM
			
			
			
		  
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				Re: Ideas how to improve WinSP MBT/WW2 !
			 
             
			
		
		
		
		
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				Epoletov_SPR said: 
SPWaW and WinSP are similar or not? 
 
Probably to make in WinSP " Command Control " as in SPWaW (to save Orders)?  
			
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 No they are not. They are completely different games now; they just happen to share a similar but very, very distant past. 
Besides having different SP game engines as their basis (SP2 vs SP3) The games also have different design teams who have different opinions on the game and what is desirable. Don't expect features that are 'standard' in WaW in this game, they're not here for a good reason.  
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				November 12th, 2007, 04:05 PM
			
			
			
		  
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				Re: Ideas how to improve WinSP MBT/WW2 !
			 
             
			
		
		
		
		To make for SAM, SP-SAM, etc. shooting by a volley (some rockets from one unit shoot at the same Turn). 
 
 
But, that cost unit strongly did not increase. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				November 12th, 2007, 05:17 PM
			
			
			
		  
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				Re: Ideas how to improve WinSP MBT/WW2 !
			 
             
			
		
		
		
		"Sand berms, sounds, walls and cosmetic enhancements are not beyond the game engine. The existing terrain and OOB features suggest that much."  
 
Likely. Unless there is some limitation sand berms, for example, could replace hedgerows in the desert menu like it happens for many others terrains.  
 
"To make for SAM, SP-SAM, etc. shooting by a volley (some rockets from one unit shoot at the same Turn).  
But, that cost unit strongly did not increase." 
 
Can you try to explain what you are saying? As it is I do not get what you mean. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				November 13th, 2007, 01:14 AM
			
			
			
		  
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				Re: Ideas how to improve WinSP MBT/WW2 !
			 
             
			
		
		
		
		For example, SAM "Patriot" now shoots one rocket at one Turn. 
To change to 3-4 rockets in one Turn (in each of four weapon slot to place a rocket).  
 
To shoot all rockets at once, as well as at realities. 
You can always disconnect weapon slot to not shoot all rockets. 
Cost unit to not increase. 
 
It is necessary to edit only OOB SAM capable so to shoot at realities. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				November 12th, 2007, 05:30 PM
			
			
			
		  
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				Re: Ideas how to improve WinSP MBT/WW2 !
			 
             
			
		
		
		
		
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				Epoletov_SPR said: 
To make for SAM, SP-SAM, etc. shooting by a volley (some rockets from one unit shoot at the same Turn). 
  
			
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 You mean the entire platoon (in game terms) firing at the same target in the same time? But that already happens with standoff SAM's and "direct-fire" SAM's are limited by visibility to target.
 
Where volley fire would be more useful will be in ground combat, for example for dispersing responsive opfire (kinda forming Pakfronts) but that would not be possible within code I'm afraid.  
		
	
		
		
		
		
		
		
			
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