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November 11th, 2007, 03:55 PM
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National Security Advisor
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Re: A request to the developers: raise the unit li
Has anyone tested the remove-earlier-units idea yet? Otherwise I might give it a go. You could simply have a remove-early-age mod, a remove-mid-age mod and a remove-late-age mod, and you could use the appropriate one(s) to make particular uber-mods feasible.
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November 11th, 2007, 07:04 PM
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Re: A request to the developers: raise the unit li
Quote:
llamabeast said:
Has anyone tested the remove-earlier-units idea yet? Otherwise I might give it a go. You could simply have a remove-early-age mod, a remove-mid-age mod and a remove-late-age mod, and you could use the appropriate one(s) to make particular uber-mods feasible.
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I created a mod to test what you suggest. I used '#era 0' to take all the late era nations out of the game. So far, I am in late winter of my first game with no crashes due to "Unit Spr" bugs. One incomplete test is not conclusive, so I will try several more games and I encourage other people to test it as well 
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November 11th, 2007, 07:12 PM
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Re: A request to the developers: raise the unit li
Quote:
Foodstamp said:
I used '#era 0' to take all the late era nations out of the game.
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Please elaborate how that is removing an entire era of units from the game. Usually it's era 1,2,3 and this ditches era 3?
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November 11th, 2007, 07:18 PM
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Re: A request to the developers: raise the unit li
The complete blocks of script for each LA nation go like this...
#selectnation 49
#era 0
#end
Etcetera
I would have thought the #era 0 command would move the nation to a nonexistent era, not having any effect on the sprites, descriptions etc. But so far, the test game I am running is allowing me to use all my mods that were causing the crash before. I am going to run more test games because I don't trust the results, but time will tell if it works or not.
If other people would test it with their truly mega megamods, it would probably yield conclusive results faster.
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November 11th, 2007, 07:36 PM
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Re: A request to the developers: raise the unit li
This would lift the problem ENTIRELY. This is big, I'll try it right now with my combined mod nations mods that made trouble.
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November 11th, 2007, 07:42 PM
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Re: A request to the developers: raise the unit li
Doesn't work for me. I tried removing nations 40-50 before the defining the mod nations in ModsOverEurope, but I get this same error here:
Code:
***** Error sprnbr 512, max 271, file 23
N�got gick fel!
sprnbr too high for this file
N�got gick fel!
sprnbr too high for this file
And the "max" value doesn't change at all when I fiddle around. Please turn on some debugging (-DDD) and check.
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November 11th, 2007, 07:57 PM
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Re: A request to the developers: raise the unit li
Well it was worth a shot. I guess I must have got lucky for some weird reason in my test game.
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