Re: CB Mod
I suggest to be careful here, it may be that this issue came with 3.10 and has nothing to do with CBM. I stumbled upon this by accident and have saved that battle in case someone that knows more then me (and isn't involved in this game) would like to take a closer look. I'm also participating in an MP game that's using the same CBM settings as proposed for RAND in which I haven't yet seen this issue. Hopefully this suggests that the issue is rare. IMHO if no one else has encountered or heard of the same then this issue by itself shouldn't be the reason to switch to vanilla.
EDIT, I'll do some research my self. I have a bunch of vanilla SP games started prior to 3.10 I'll play a few turns in all of them and see if something similar happens. long shot, but worth trying I think.
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