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  #1  
Old November 12th, 2007, 01:36 PM
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Default Re: Mods

what mods is wraithlord referring to? I can't run the old CB mod w/ 3.10 w/out it erroring out (nagot glick fell). The differing battle reports is an old issue, and there seem to be a number of things that could cause it. Personally, it doesn't bother me - an inspection of the troops will show you what is left, and the battle it does show is an equally valid and informative possibility
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  #2  
Old November 12th, 2007, 03:08 PM
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Default Re: Mods

We'd be using the following mods, according to my current plan:

CB Scales Mod
CB Pretender Mod
Worthy Heroes Mod 1.8
and
Endoperez's Quickfix mod for Dom 3.10 (It fixes Late Pythium's sacred-hydra issue and an issue with Tien Chi.)

The complete CB mod needed to be fixed. IIRC, this was because of spelling chanages in Dom 3.10. I have a fixed version of the the full CB mod, but I don't think the errors were an issue in the Scales and Pretender mods. Correct me if I am wrong. (I'll try to do some tests when I get home.)
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Old November 12th, 2007, 03:21 PM
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Default Re: Mods

I am now thinking that we can stick with the current mod set without great risk. Please see the dicussion in the RAND thread.

Let me know if you have any strong concerns.
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  #4  
Old November 12th, 2007, 03:37 PM
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Default Re: Mods

i'm happy with that mod selection.
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  #5  
Old November 12th, 2007, 04:05 PM

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Default Re: Mods

I'm a fan of the banners and streamers mod that changes the national flags.
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  #6  
Old November 12th, 2007, 04:23 PM
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Default Re: Mods

I'm a fan of the banners and streamers mod as well.

I'm really not familiar with the CB mods (i don't have a concern), were can I go for an overview of the changes? Thanks
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  #7  
Old November 12th, 2007, 04:48 PM
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Default Re: Mods

I'd be happy to give the banners mod a whirl. I have never used it, and it would be fun. I hope they'll look sassy on my map.

Bluebird's suggestion is a good one. I will email everyone a zip of the needed mods tonight. I will include the read-me files that I have about the CB-mods. I am not sure how updated the read-me's are (I am wreckless and have never read them), but they will provide some information about the changes.
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Old November 12th, 2007, 04:22 PM
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Default Re: Mods

Looking forward to you well-packaged zip file of all the mods so I do not have to search for them myself. I am so lazy ...
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Old November 15th, 2007, 11:57 PM
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Default Pan

Archaeolept needed to drop out of the game. So, we now have an opening for someone to play Pan.

If we don't get a new player by tomorrow (Friday), then i would suggest that we just leave that slot open with no player (and no AI playing Pan).

Pasha
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Old November 16th, 2007, 12:39 AM
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Default Re: Pan


EDIT: Change of plans - I'm still in!
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