|  | 
| 
 
 
 
 
 
 
 
 
    
    
 |  | 
 
 
	
		|  |  
	
	
		
	
	
	| 
			
			 
			
				November 12th, 2007, 01:36 PM
			
			
			
		 |  
	| 
		
			|  | 
 Lieutenant General |  | 
					Join Date: Feb 2004 
						Posts: 2,687
					 Thanks: 20 
		
			
				Thanked 54 Times in 39 Posts
			
		
	      |  |  
    
	| 
				 Re: Mods 
 what mods is wraithlord referring to? I can't run the old CB mod w/ 3.10 w/out it erroring out (nagot glick fell). The differing battle reports is an old issue, and there seem to be a number of things that could cause it.  Personally, it doesn't bother me - an inspection of the troops will show you what is left, and the battle it does show is an equally valid and informative possibility   |  
	
		
	
	
	| 
			
			 
			
				November 12th, 2007, 03:08 PM
			
			
			
		 |  
	| 
		
			|  | 
 General |  | 
					Join Date: Jul 2004 Location: Portland, ME (USA) 
						Posts: 3,241
					 Thanks: 31 
		
			
				Thanked 65 Times in 18 Posts
			
		
	      |  |  
    
	| 
				 Re: Mods 
 We'd be using the following mods, according to my current plan:
 CB Scales Mod
 CB Pretender Mod
 Worthy Heroes Mod 1.8
 and
 Endoperez's Quickfix mod for Dom 3.10 (It fixes Late Pythium's sacred-hydra issue and an issue with Tien Chi.)
 
 The complete CB mod needed to be fixed.  IIRC, this was because of spelling chanages in Dom 3.10.  I have a fixed version of the the full CB mod, but I don't think the errors were an issue in the Scales and Pretender mods.  Correct me if I am wrong.  (I'll try to do some tests when I get home.)
 |  
	
		
	
	
	| 
			
			 
			
				November 12th, 2007, 03:21 PM
			
			
			
		 |  
	| 
		
			|  | 
 General |  | 
					Join Date: Jul 2004 Location: Portland, ME (USA) 
						Posts: 3,241
					 Thanks: 31 
		
			
				Thanked 65 Times in 18 Posts
			
		
	      |  |  
    
	| 
				 Re: Mods 
 I am now thinking that we can stick with the current mod set without great risk.  Please see the dicussion in the RAND thread.  
 Let me know if you have any strong concerns.
 |  
	
		
	
	
	| 
			
			 
			
				November 12th, 2007, 03:37 PM
			
			
			
		 |  
	| 
		
			|  | 
 Lieutenant General |  | 
					Join Date: Feb 2004 
						Posts: 2,687
					 Thanks: 20 
		
			
				Thanked 54 Times in 39 Posts
			
		
	      |  |  
    
	| 
				 Re: Mods 
 i'm happy with that mod selection. |  
	
		
	
	
	| 
			
			 
			
				November 12th, 2007, 04:05 PM
			
			
			
		 |  
	| 
		
			
			| 
 Lieutenant Colonel |  | 
					Join Date: May 2007 
						Posts: 1,355
					 Thanks: 0 
		
			
				Thanked 5 Times in 4 Posts
			
		
	      |  |  
    
	| 
				 Re: Mods 
 I'm a fan of the banners and streamers mod that changes the national flags. |  
	
		
	
	
	| 
			
			 
			
				November 12th, 2007, 04:23 PM
			
			
			
		 |  
	| 
		
			|  | 
 First Lieutenant |  | 
					Join Date: Jun 2006 Location: Sacramento, CA 
						Posts: 729
					 Thanks: 66 
		
			
				Thanked 6 Times in 6 Posts
			
		
	      |  |  
    
	| 
				 Re: Mods 
 I'm a fan of the banners and streamers mod as well.  
 I'm really not familiar with the CB mods (i don't have a concern), were can I go for an overview of the changes?  Thanks
 
				__________________Power is an illusion...
 |  
	
		
	
	
	| 
			
			 
			
				November 12th, 2007, 04:48 PM
			
			
			
		 |  
	| 
		
			|  | 
 General |  | 
					Join Date: Jul 2004 Location: Portland, ME (USA) 
						Posts: 3,241
					 Thanks: 31 
		
			
				Thanked 65 Times in 18 Posts
			
		
	      |  |  
    
	| 
				 Re: Mods 
 I'd be happy to give the banners mod a whirl.  I have never used it, and it would be fun.  I hope they'll look sassy on my map.     
Bluebird's suggestion is a good one.  I will email everyone a zip of the needed mods tonight.  I will include the read-me files that I have about the CB-mods.  I am not sure how updated the read-me's are (I am wreckless and have never read them), but they will provide some information about the changes. |  
	
		
	
	
	| 
			
			 
			
				November 12th, 2007, 04:22 PM
			
			
			
		 |  
	| 
		
			|  | 
 Second Lieutenant |  | 
					Join Date: Sep 2004 Location: Zürich, Switzerland 
						Posts: 418
					 Thanks: 0 
		
			
				Thanked 0 Times in 0 Posts
			
		
	      |  |  
    
	| 
				 Re: Mods 
 Looking forward to you well-packaged zip file of all the mods so I do not have to search for them myself. I am so lazy ... 
				__________________There are roads which must not be followed, towns which must not be besieged, positions which must not be contested, commands of the sovereign which must not be obeyed. (Sun Tsu "The Art of War", ca. 500 BC)
 |  
	
		
	
	
	| 
			
			 
			
				November 15th, 2007, 11:57 PM
			
			
			
		 |  
	| 
		
			|  | 
 General |  | 
					Join Date: Jul 2004 Location: Portland, ME (USA) 
						Posts: 3,241
					 Thanks: 31 
		
			
				Thanked 65 Times in 18 Posts
			
		
	      |  |  
    
	| 
				 Pan 
 Archaeolept needed to drop out of the game.  So, we now have an opening for someone to play Pan.
 If we don't get a new player by tomorrow (Friday), then i would suggest that we just leave that slot open with no player (and no AI playing Pan).
 
 Pasha
 |  
	
		
	
	
	| 
			
			 
			
				November 16th, 2007, 12:39 AM
			
			
			
		 |  
	| 
		
			|  | 
 Second Lieutenant |  | 
					Join Date: Nov 2007 Location: Australia 
						Posts: 410
					 Thanks: 2 
		
			Thanked 1 Time in 1 Post
		
	      |  |  
    
	| 
				 Re: Pan 
 EDIT: Change of plans - I'm still in!
 |  
	
		
	
	
	
	
	
	
	| Thread Tools |  
	|  |  
	| Display Modes |  
	
	| 
		
		 Hybrid Mode |  
	| 
	|  Posting Rules |  
	| 
		
		You may not post new threads You may not post replies You may not post attachments You may not edit your posts 
 HTML code is On 
 |  |  |  |  |