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November 12th, 2007, 03:08 PM
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General
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Join Date: Jul 2004
Location: Portland, ME (USA)
Posts: 3,241
Thanks: 31
Thanked 65 Times in 18 Posts
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Re: Mods
We'd be using the following mods, according to my current plan:
CB Scales Mod
CB Pretender Mod
Worthy Heroes Mod 1.8
and
Endoperez's Quickfix mod for Dom 3.10 (It fixes Late Pythium's sacred-hydra issue and an issue with Tien Chi.)
The complete CB mod needed to be fixed. IIRC, this was because of spelling chanages in Dom 3.10. I have a fixed version of the the full CB mod, but I don't think the errors were an issue in the Scales and Pretender mods. Correct me if I am wrong. (I'll try to do some tests when I get home.)
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November 12th, 2007, 03:21 PM
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General
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Join Date: Jul 2004
Location: Portland, ME (USA)
Posts: 3,241
Thanks: 31
Thanked 65 Times in 18 Posts
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Re: Mods
I am now thinking that we can stick with the current mod set without great risk. Please see the dicussion in the RAND thread.
Let me know if you have any strong concerns.
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November 12th, 2007, 03:37 PM
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Lieutenant General
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Join Date: Feb 2004
Posts: 2,687
Thanks: 20
Thanked 54 Times in 39 Posts
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Re: Mods
i'm happy with that mod selection.
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November 12th, 2007, 04:05 PM
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Lieutenant Colonel
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Join Date: May 2007
Posts: 1,355
Thanks: 0
Thanked 5 Times in 4 Posts
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Re: Mods
I'm a fan of the banners and streamers mod that changes the national flags.
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November 12th, 2007, 04:23 PM
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First Lieutenant
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Join Date: Jun 2006
Location: Sacramento, CA
Posts: 729
Thanks: 66
Thanked 6 Times in 6 Posts
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Re: Mods
I'm a fan of the banners and streamers mod as well.
I'm really not familiar with the CB mods (i don't have a concern), were can I go for an overview of the changes? Thanks
__________________
Power is an illusion...
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November 12th, 2007, 04:48 PM
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General
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Join Date: Jul 2004
Location: Portland, ME (USA)
Posts: 3,241
Thanks: 31
Thanked 65 Times in 18 Posts
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Re: Mods
I'd be happy to give the banners mod a whirl. I have never used it, and it would be fun. I hope they'll look sassy on my map.
Bluebird's suggestion is a good one. I will email everyone a zip of the needed mods tonight. I will include the read-me files that I have about the CB-mods. I am not sure how updated the read-me's are (I am wreckless and have never read them), but they will provide some information about the changes.
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November 12th, 2007, 06:39 PM
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Lieutenant General
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Join Date: Sep 2007
Posts: 2,691
Thanks: 5
Thanked 39 Times in 31 Posts
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Re: Mods
Am I missing something or do I still have no nation? I would like to know what I will play so I can play a few turns with that nation and design a pretender etc.
Plz let me know.
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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November 12th, 2007, 04:22 PM
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Second Lieutenant
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Join Date: Sep 2004
Location: Zürich, Switzerland
Posts: 418
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Mods
Looking forward to you well-packaged zip file of all the mods so I do not have to search for them myself. I am so lazy ...
__________________
There are roads which must not be followed, towns which must not be besieged, positions which must not be contested, commands of the sovereign which must not be obeyed. (Sun Tsu "The Art of War", ca. 500 BC)
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November 15th, 2007, 11:57 PM
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General
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Join Date: Jul 2004
Location: Portland, ME (USA)
Posts: 3,241
Thanks: 31
Thanked 65 Times in 18 Posts
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Pan
Archaeolept needed to drop out of the game. So, we now have an opening for someone to play Pan.
If we don't get a new player by tomorrow (Friday), then i would suggest that we just leave that slot open with no player (and no AI playing Pan).
Pasha
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November 16th, 2007, 12:39 AM
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Second Lieutenant
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Join Date: Nov 2007
Location: Australia
Posts: 410
Thanks: 2
Thanked 1 Time in 1 Post
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Re: Pan
EDIT: Change of plans - I'm still in!
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