.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #6  
Old March 13th, 2002, 11:56 PM

Sinapus Sinapus is offline
Second Lieutenant
 
Join Date: Dec 2000
Location: Houston, TX, USA
Posts: 571
Thanks: 0
Thanked 0 Times in 0 Posts
Sinapus is on a distinguished road
Default Re: mods altering game play at all?

I tend to do component and facility mods. The only thing I usually have to do to get my mods to work for other races is add appropriate levels of construction and ship construction so each race can get the full extent of the mods. Otherwise, they tend to use the components/facilities w/o problems.

Oh, sometimes I have to increase the Missile Weapons level for races that use Capital Ship Missiles and/or Plasma Missiles. (Since I made some high-level missiles that do more damage and have higher seeker damage Ratings to resist point defense.)

What I have so far is a basic armor (10kt tonnage/10kt structure), a basic point defense weapon (very short range/low damage) and two "lvl 0" facilities that the AI could use.
__________________
--
...can you and your associates arrange that for me, Mr. Morden?
Reply With Quote
 

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 06:04 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.