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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

 
 
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Old November 12th, 2007, 11:39 PM

Valandil Valandil is offline
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Default Re: Mod thread- WH hordes of chaos

Actually, balancing chaos infantry isn't that impossible, really. Sure, they're lethal, but only about 40% more so than an empire swordswinger. Saurus warriors can mash them. The problem is that chaos has everything: elite infantry, REALLY elite commanders, fodder, monsters, summons (Although the fury is pretty weak, actually,) powerfull magic, apocalyptic cannons of doom, no old age problems, and even some free points from cold pref. Their dominon should actually be pretty fierce, from the number of cults tht tend to spring up- id expect stealthy preachers, honestly.

The trick to balancing them, I believe, is in speed. Make them really very slow to get armies together, research done, and such. I considered giving unreast causing effect to several troops, just to see how that effects the dynamic.

Now, supposing the great chaos incursion is defeated, it will take a long time for them to strike again- this is exactly appropriate. The problem is, the strike mustn't be unstoppable, or this would be irrelevant.

Bst way to kill them, I think, should be encirlcing the main army that they do have with fast flyers or somesuch, and then hitting it with serious battlemages until it routs. SCs wouldn't work too well, since, eg. A Lord of Change will eat any SC with violet fire.
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