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  #1  
Old November 13th, 2007, 03:59 AM

Sir_Dr_D Sir_Dr_D is offline
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Default Re: Spell usage for melee units with magic

Don't script the final, continuous order. The combatant will randomly attack or cast spells, which can be amusing to watch.
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  #2  
Old November 13th, 2007, 04:52 AM
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Default Re: Spell usage for melee units with magic

Quote:
Sir_Dr_D said:
Don't script the final, continuous order. The combatant will randomly attack or cast spells, which can be amusing to watch.
I think it will default to spell casting though, unless he's adjacent to an opponent.
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Old November 13th, 2007, 06:29 AM

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Default Re: Spell usage for melee units with magic

You could try attackx5 then cast spells. Once in melee they only have a certain probability of being able to cast spells, but they will at least try.
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Old November 13th, 2007, 06:47 AM
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Default Re: Spell usage for melee units with magic

What is the best way to use Soul Vortex? I read somewhere that it is a good spell for a SC, but have no idea how to make a SC use it.
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Old November 13th, 2007, 08:56 AM

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Default Re: Spell usage for melee units with magic

Soul Vortex is a continuing spell. It's a buff. Script it, then attack. Every round it sucks life from enemies (everyone?) around the caster and transfers it too him.


With solo SCs I've had some success with scripting a couple buffs, attack, attack then cast spells. Once the enemy reaches them, they'll sometimes attack and sometimes cast those cool short range AE spells, shockwave, immolation, whatever. Fire or water bless pretenders work well for that.
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Old November 13th, 2007, 01:29 PM
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Tuidjy Tuidjy is offline
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Default Re: Spell usage for melee units with magic

Soul Vortex will kill enemies and friends alike.

Left without orders, a commander will try to cast spells, not fight. But if you
insure that he gets in melee range, he will have a good (50%) chance to attack.
Unfortunately, sometimes he will cast some REALLY tiring spells.

Dai Oni should be scripted with 5 buffs, and 'launched'. They are incredible
fighters.
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Old November 13th, 2007, 01:46 PM

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Default Re: Spell usage for melee units with magic

Yeah, leaving them to cast spells has really only worked with pretenders. A F9E9 Cyclops, buffed and ordered to cast, is far more efficient raining fire and lava down on his enemies heads than swatting at them with a sword.
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