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November 13th, 2007, 03:59 AM
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Second Lieutenant
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Join Date: Oct 2006
Location: Winnipeg, Canada
Posts: 566
Thanks: 8
Thanked 9 Times in 7 Posts
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Re: Spell usage for melee units with magic
Don't script the final, continuous order. The combatant will randomly attack or cast spells, which can be amusing to watch.
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November 13th, 2007, 04:52 AM
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Sergeant
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Join Date: Apr 2007
Location: Texas/Ohio
Posts: 363
Thanks: 11
Thanked 72 Times in 21 Posts
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Re: Spell usage for melee units with magic
Quote:
Sir_Dr_D said:
Don't script the final, continuous order. The combatant will randomly attack or cast spells, which can be amusing to watch.
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I think it will default to spell casting though, unless he's adjacent to an opponent.
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November 13th, 2007, 06:29 AM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
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Re: Spell usage for melee units with magic
You could try attackx5 then cast spells. Once in melee they only have a certain probability of being able to cast spells, but they will at least try.
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November 13th, 2007, 06:47 AM
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Corporal
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Join Date: Nov 2007
Posts: 77
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Re: Spell usage for melee units with magic
What is the best way to use Soul Vortex? I read somewhere that it is a good spell for a SC, but have no idea how to make a SC use it.
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November 13th, 2007, 08:56 AM
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General
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Join Date: Apr 2005
Posts: 3,327
Thanks: 4
Thanked 133 Times in 117 Posts
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Re: Spell usage for melee units with magic
Soul Vortex is a continuing spell. It's a buff. Script it, then attack. Every round it sucks life from enemies (everyone?) around the caster and transfers it too him.
With solo SCs I've had some success with scripting a couple buffs, attack, attack then cast spells. Once the enemy reaches them, they'll sometimes attack and sometimes cast those cool short range AE spells, shockwave, immolation, whatever. Fire or water bless pretenders work well for that.
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November 13th, 2007, 01:29 PM
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Major
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Join Date: Apr 2004
Location: La La Land (California, USA)
Posts: 1,244
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Thanked 30 Times in 11 Posts
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Re: Spell usage for melee units with magic
Soul Vortex will kill enemies and friends alike.
Left without orders, a commander will try to cast spells, not fight. But if you
insure that he gets in melee range, he will have a good (50%) chance to attack.
Unfortunately, sometimes he will cast some REALLY tiring spells.
Dai Oni should be scripted with 5 buffs, and 'launched'. They are incredible
fighters.
__________________
No good deed goes unpunished...
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November 13th, 2007, 01:46 PM
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General
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Join Date: Apr 2005
Posts: 3,327
Thanks: 4
Thanked 133 Times in 117 Posts
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Re: Spell usage for melee units with magic
Yeah, leaving them to cast spells has really only worked with pretenders. A F9E9 Cyclops, buffed and ordered to cast, is far more efficient raining fire and lava down on his enemies heads than swatting at them with a sword.
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