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November 13th, 2007, 08:43 AM
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Lieutenant General
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Join Date: Feb 2007
Location: New Orleans
Posts: 2,741
Thanks: 21
Thanked 28 Times in 17 Posts
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Re: Epic Heroes Mod II-version 1.5(sign up!)
that is the one thing i disliked about the map-no natural barriers. It is a solid map, but there really should have been no movement allowed through mountains. Dr. P is a quick expander, so I am sure the map reflects his desire for early expansion.
Turns are sent in to turns@llamaserver.net
Llamabeast has a long post on how to play games on his server in this forum if anyone is having trouble.
__________________
"War is an art and as such is not susceptible of explanation by fixed formula."
- General George Patton Jr.
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November 13th, 2007, 08:46 AM
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Lieutenant General
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Join Date: Feb 2007
Location: New Orleans
Posts: 2,741
Thanks: 21
Thanked 28 Times in 17 Posts
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Re: Epic Heroes Mod II-version 1.5(sign up!)
Ok, I got admin. powers and set the host to 48 hours. There is a long delay on the 1st turn only to make sure newer players figure things out.
After turn 1 hosting will be on 48 hours. Quickhost is on, so if everyone gets in their turn, the game will still move rapidly in the early phases.
__________________
"War is an art and as such is not susceptible of explanation by fixed formula."
- General George Patton Jr.
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November 13th, 2007, 08:49 AM
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Major General
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Join Date: Sep 2006
Posts: 2,198
Thanks: 90
Thanked 32 Times in 22 Posts
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Re: Epic Heroes Mod II-version 1.5(sign up!)
I like the map.
Good one Dr.P
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November 13th, 2007, 08:58 AM
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General
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Join Date: Oct 2007
Location: Poland
Posts: 3,414
Thanks: 26
Thanked 73 Times in 49 Posts
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Re: Epic Heroes Mod II-version 1.5(sign up!)
Land nations have 17 provinces per nation and water ones only 13, so it may be even more bloody in depths. And probably one small lake is uninhabited, which makes about 10 provinces per nation...
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November 13th, 2007, 09:19 AM
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Sergeant
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Join Date: Oct 2007
Location: Tokyo, Japan
Posts: 346
Thanks: 11
Thanked 4 Times in 2 Posts
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Re: Epic Heroes Mod II-version 1.5(sign up!)
Oh dear...
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November 13th, 2007, 09:42 AM
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Lieutenant General
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Join Date: Feb 2007
Location: New Orleans
Posts: 2,741
Thanks: 21
Thanked 28 Times in 17 Posts
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Re: Epic Heroes Mod II-version 1.5(sign up!)
But the water is all in one spot. So whatever water nation conquers the other 2 will be in a very strong position.
__________________
"War is an art and as such is not susceptible of explanation by fixed formula."
- General George Patton Jr.
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November 13th, 2007, 11:05 AM
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Major General
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Join Date: Feb 2005
Location: Lake of Hali, Aldebaran, OH
Posts: 2,474
Thanks: 51
Thanked 67 Times in 27 Posts
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Re: Epic Heroes Mod II-version 1.5(sign up!)
That is generally the way it works, yes.
Also we're working under the assumption that the water nations cannot hold any land provinces whatsoever, which is generally untrue, although on a map this crowded it is a possibility.
__________________
If you read his speech at Rice, all his arguments for going to the moon work equally well as arguments for blowing up the moon, sending cloned dinosaurs into space, or constructing a towering *****-shaped obelisk on Mars. --Randall Munroe
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