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November 13th, 2007, 11:45 AM
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Colonel
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Join Date: Jun 2007
Location: Finland
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Re: Version 0.5
@Morkilus
Thanks for feedback, Morkilus. Watchmen are flying elite heavy infantry (like Caelum ice armor flyers, expect that they don't suck), they just slaughter archers.
I'm glad that you liked it.
@Sombre
Thanks for volunteering to check the descriptions. When I see you on IrC, I'll show you the Baa'Lah description. You don't necessarrily need to check the Smith description: I'll be changing it for next version. I found that they are *very good* for early expansion, as they're practically immune to archers. I'm making them able to "morph" into metal and before each battle they morph with a Full Plate Armor. Yeah, just like Iron Man with his battlesuit. (it's a eloborate excuse to rise their resource cost since the armor in which they morph into has to be made first, you see?)
I was also thinking of making a national summon. It's a huge metallic statue, in which 5 smiths have morphed into. Two of them makes the legs move, two make the arms move and one controls. No, the word "Voltron" means nothing to me. "Power Rangers", doesn't ring any bells either. Yes, I'm a extremely silly person.
Yeah, it's meant to be a morningstar. I was working on it quite late in night and forgot the name for that "one handed flail", I just looked at the DB and found the 1-h flail. So I gave the "Lava Warrior" Flail to them..
It will be fixed for the next version.
About Librarians. Yeah, they're a bit too boring. You just recruit them whenever you can (even if I nerfed their research). They kinda overshadow the Master and Preacher as capitol only commander and discourage taking Magic scale (Magic is *very* thematical for this nation). I was thinking of making them recruitable troops (they'd then be Mind Blast archers, like Illithids). I might give the master a small price decrease. Then the capitol would probably produce about 50/50 Preachers and Masters. Masters are pretty good mages (Astral magic is awesome afterall, and if you get one with F/D random: hello Nether Darts/Astral Fires!). Preachers are just leaders, until you research the AoE Charm spell for them  .
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November 21st, 2007, 03:03 PM
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Colonel
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Join Date: Jun 2007
Location: Finland
Posts: 1,617
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Re: Version 0.6
Version 0.6 is here. Now with 100% more naked demon chicks!
This is quite final version, I'm not intending to add any more stuff (since I just noticed my .dm is just as big as the skaven mods .dm file -> a good sign that I have enough stuff in). So now on it will be all about balancing, balancing and more balancing.
Changes:
- Added "Inner Reserve" spell
- Added Colossus and Baa'Lah, alongside with the spells to summon them.
- Made Librarians troops instead of commanders and fiddled with their randoms dramatically
- Gambler randoms made better
- fixed the armor issue on the Ninja Turle
- many minor bugs fixed
- minor nerfs to many gifted troops
- Manifests now sacred to make bless matter something for this nation
Ok, Endoperez, how do you like Baa'Lah? I decided against her having the human sized second shape for three reasons;
1) Female seduce is so marginal ability that the player would probably still just use the badass form 99.9999% of the time.
2) More artistic work (I'm lazy like that)
3) She can only change shape by a virgins kiss in the comic, so it's not like that she can change shape at will.
I'm basing the "Baa'Lah" became good on the part of the comic where she feeled sorry for that knight she remembered slaying, as she seemed to have gained "soul", so to speak, after Ayalah bound her into her servitude.
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I have now officially moved to the Dom3mods forums and do not actively use this account any more. You can stll contact me by PM's, since my account gives e-mail notifications on such occasions.
If you need to ask something about modding, you can contact me here.
See this thread for the latest info concerning my mods.
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November 21st, 2007, 03:35 PM
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Colonel
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Join Date: Jun 2007
Location: Finland
Posts: 1,617
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Re: Version 0.6
Eh.. I accidentally had worng version uploaded. If you downloaded your version beifre I posted this, it might be a good idea to download again.
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I have now officially moved to the Dom3mods forums and do not actively use this account any more. You can stll contact me by PM's, since my account gives e-mail notifications on such occasions.
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See this thread for the latest info concerning my mods.
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November 22nd, 2007, 02:10 AM
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BANNED USER
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Join Date: Feb 2007
Posts: 5,463
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Description \'fix\'
I just went through the .dm and tweaked a load of descriptions, ironing out typos and clunky sentences. I didn't want to change it too much though :]
Anyway, the .dm is in the attached zip. It has the same name as the original, so careful if you want to make a backup.
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The Following User Says Thank You to Sombre For This Useful Post:
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November 22nd, 2007, 03:41 AM
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Colonel
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Join Date: Jun 2007
Location: Finland
Posts: 1,617
Thanks: 179
Thanked 304 Times in 123 Posts
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Re: Description \'fix\'
Quote:
Sombre said:
I just went through the .dm and tweaked a load of descriptions, ironing out typos and clunky sentences. I didn't want to change it too much though :]
Anyway, the .dm is in the attached zip. It has the same name as the original, so careful if you want to make a backup.
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I went them trhough and they're clearly superior. They will be added to next version. Many thanks for this.
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I have now officially moved to the Dom3mods forums and do not actively use this account any more. You can stll contact me by PM's, since my account gives e-mail notifications on such occasions.
If you need to ask something about modding, you can contact me here.
See this thread for the latest info concerning my mods.
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November 24th, 2007, 11:06 AM
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Colonel
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Join Date: Jun 2007
Location: Finland
Posts: 1,617
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Thanked 304 Times in 123 Posts
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0.65
Folket raised many good points on IrC today and I went through the units again and hitting them with nerf stick. I compared the various gifted troops to other national infantry of similiar abilities and compared res & gold costs. I'm now pretty sure that both the gifted regular troops are now quite balanced. The nerfs and Sombre's grammar fixes are now in the version 0.65
Now the big balance question is the magical diversity and cheap national GoR.
Are they too powerful?
I hope that my coming duel with Folket will shed some light on the issue.
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I have now officially moved to the Dom3mods forums and do not actively use this account any more. You can stll contact me by PM's, since my account gives e-mail notifications on such occasions.
If you need to ask something about modding, you can contact me here.
See this thread for the latest info concerning my mods.
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November 24th, 2007, 11:22 AM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
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Re: Version 0.6
Quote:
Burnsaber said:
Ok, Endoperez, how do you like Baa'Lah?
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I just noticed this mod again, and decided to check it out. If I don't post anything else, everything was fine but I felt lazy. Seems interesting, any way.
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