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November 13th, 2007, 08:58 AM
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General
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Join Date: Oct 2007
Location: Poland
Posts: 3,414
Thanks: 26
Thanked 73 Times in 49 Posts
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Re: Epic Heroes Mod II-version 1.5(sign up!)
Land nations have 17 provinces per nation and water ones only 13, so it may be even more bloody in depths. And probably one small lake is uninhabited, which makes about 10 provinces per nation...
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November 13th, 2007, 09:19 AM
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Sergeant
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Join Date: Oct 2007
Location: Tokyo, Japan
Posts: 346
Thanks: 11
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Re: Epic Heroes Mod II-version 1.5(sign up!)
Oh dear...
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November 13th, 2007, 09:42 AM
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Lieutenant General
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Join Date: Feb 2007
Location: New Orleans
Posts: 2,741
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Re: Epic Heroes Mod II-version 1.5(sign up!)
But the water is all in one spot. So whatever water nation conquers the other 2 will be in a very strong position.
__________________
"War is an art and as such is not susceptible of explanation by fixed formula."
- General George Patton Jr.
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November 13th, 2007, 11:05 AM
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Major General
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Join Date: Feb 2005
Location: Lake of Hali, Aldebaran, OH
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Re: Epic Heroes Mod II-version 1.5(sign up!)
That is generally the way it works, yes.
Also we're working under the assumption that the water nations cannot hold any land provinces whatsoever, which is generally untrue, although on a map this crowded it is a possibility.
__________________
If you read his speech at Rice, all his arguments for going to the moon work equally well as arguments for blowing up the moon, sending cloned dinosaurs into space, or constructing a towering *****-shaped obelisk on Mars. --Randall Munroe
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November 13th, 2007, 11:57 AM
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Lieutenant General
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Join Date: Feb 2007
Location: New Orleans
Posts: 2,741
Thanks: 21
Thanked 28 Times in 17 Posts
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Re: Epic Heroes Mod II-version 1.5(sign up!)
all game settings are default, except renaming is on, and hof is 15.
__________________
"War is an art and as such is not susceptible of explanation by fixed formula."
- General George Patton Jr.
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November 13th, 2007, 12:22 PM
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Sergeant
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Join Date: Oct 2007
Location: Tokyo, Japan
Posts: 346
Thanks: 11
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Re: Epic Heroes Mod II-version 1.5(sign up!)
I thought indies were supposed to be at 6? Or is it still 5?
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November 13th, 2007, 05:42 PM
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Lieutenant General
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Join Date: Feb 2007
Location: New Orleans
Posts: 2,741
Thanks: 21
Thanked 28 Times in 17 Posts
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Re: Epic Heroes Mod II-version 1.5(sign up!)
4 players only have yet to do their 1st turn.
If anyone is having issues getting the game loaded post on the thread for technical help.
__________________
"War is an art and as such is not susceptible of explanation by fixed formula."
- General George Patton Jr.
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November 14th, 2007, 04:45 PM
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First Lieutenant
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Join Date: Aug 2007
Location: UK
Posts: 792
Thanks: 28
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Re: Epic Heroes Mod II-version 1.5(sign up!)
I've got a slight problem, I installed EH 1.5 but it says I actually need 1.8, where is 1.8?
If it's the worthy heroes thing, I have the folder (with 9 tga files) in the mod section - do they need to be removed from the folder or put elsewhere?
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November 14th, 2007, 04:46 PM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
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Re: Epic Heroes Mod II-version 1.5(sign up!)
Indies are at 5.
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November 14th, 2007, 05:00 PM
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Corporal
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Join Date: Jun 2007
Posts: 179
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Re: Epic Heroes Mod II-version 1.5(sign up!)
Agema, there's a link to 1.8 in the first post.
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