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November 13th, 2007, 11:57 AM
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Lieutenant General
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Join Date: Feb 2007
Location: New Orleans
Posts: 2,741
Thanks: 21
Thanked 28 Times in 17 Posts
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Re: Epic Heroes Mod II-version 1.5(sign up!)
all game settings are default, except renaming is on, and hof is 15.
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"War is an art and as such is not susceptible of explanation by fixed formula."
- General George Patton Jr.
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November 13th, 2007, 12:22 PM
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Sergeant
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Join Date: Oct 2007
Location: Tokyo, Japan
Posts: 346
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Re: Epic Heroes Mod II-version 1.5(sign up!)
I thought indies were supposed to be at 6? Or is it still 5?
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November 13th, 2007, 05:42 PM
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Lieutenant General
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Join Date: Feb 2007
Location: New Orleans
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Re: Epic Heroes Mod II-version 1.5(sign up!)
4 players only have yet to do their 1st turn.
If anyone is having issues getting the game loaded post on the thread for technical help.
__________________
"War is an art and as such is not susceptible of explanation by fixed formula."
- General George Patton Jr.
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November 14th, 2007, 04:45 PM
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First Lieutenant
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Join Date: Aug 2007
Location: UK
Posts: 792
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Thanked 45 Times in 31 Posts
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Re: Epic Heroes Mod II-version 1.5(sign up!)
I've got a slight problem, I installed EH 1.5 but it says I actually need 1.8, where is 1.8?
If it's the worthy heroes thing, I have the folder (with 9 tga files) in the mod section - do they need to be removed from the folder or put elsewhere?
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November 14th, 2007, 04:46 PM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
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Re: Epic Heroes Mod II-version 1.5(sign up!)
Indies are at 5.
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November 14th, 2007, 05:00 PM
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Corporal
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Join Date: Jun 2007
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Re: Epic Heroes Mod II-version 1.5(sign up!)
Agema, there's a link to 1.8 in the first post.
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November 16th, 2007, 10:14 AM
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Corporal
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Join Date: Oct 2007
Location: Finland
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Re: Epic Heroes Mod II-version 1.5(sign up!)
I wont be able to play my turn in time. I will do it saturday or sunday if you could give me some time. My apologies for our computer screen broke and I cant recieve any e-mails (Im at my bros computer at the moment).
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November 16th, 2007, 11:39 AM
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Lieutenant General
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Join Date: Feb 2007
Location: New Orleans
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Re: Epic Heroes Mod II-version 1.5(sign up!)
I am not going to be able to extend the early turns beyond the 48 hours they presently are at(: If possible, can you get a sub to do a turn or 2 for you until your computer is fixed
or add the game to your brother's computer?
I am not trying to be difficult, but usually in mp games the host is on 24 hours for the first several turns, and we are already on a pretty undemanding host schedule with 48 hours to do a 5 minute turn.
When the holidays arrive, I will delay the game if anyone needs it. But as stated in a previous post, i do not want to delay hosting otherwise for the 1st 10-12 turns so we can get the game progressing.
I will see if llamabeast can do your turn for you since it would take a max of 5 minutes.
__________________
"War is an art and as such is not susceptible of explanation by fixed formula."
- General George Patton Jr.
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November 14th, 2007, 05:02 PM
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Lieutenant General
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Join Date: Feb 2007
Location: New Orleans
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Re: Epic Heroes Mod II-version 1.5(sign up!)
All 3 mods are linked on the 1st post of this thread.
1.8 is Worthy Heroes Mod version 1.5 is the Epic heroes Mod version.
If the error message says 1.8, you need to download worthy heroes mod.
You may have to drag the dm file out of the yellow folder for the worthy heroes mod-cannot remember. But you should have a dm file visible and a yellow file that has the 9 tga files in it visible.
__________________
"War is an art and as such is not susceptible of explanation by fixed formula."
- General George Patton Jr.
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November 14th, 2007, 06:24 PM
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First Lieutenant
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Join Date: Aug 2007
Location: UK
Posts: 792
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Re: Epic Heroes Mod II-version 1.5(sign up!)
Ta, I think when I unzipped it I must have not clicked the .dm file for extraction, so didn't have it and thought it was just the .tga files.
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