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November 13th, 2007, 12:55 PM
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BANNED USER
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Join Date: Feb 2007
Posts: 5,463
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Re: Grossly, insanely different PD strengths
I'm having real trouble beating monkey PD. If only someone could tell me what kind of force beats it, over and over again.
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November 13th, 2007, 01:01 PM
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BANNED USER
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Join Date: Aug 2007
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Re: Grossly, insanely different PD strengths
10 Heavy Infrantry+Indie Commander vs 20 PD
6 Heavy Infrantry+8 Archers+Indie Commander vs 20 PD
8 guys with tower shields/decent armour vs 20 PD
12 Castle Archers(10 morale) vs 20 PD
This is without proper battle locations.
But with luck, just about anything can beat monkey PD.
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November 13th, 2007, 01:19 PM
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Major
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Join Date: Aug 2004
Location: Salt Lake City
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Re: Grossly, insanely different PD strengths
Look, it's Monkey PD!

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The Following User Says Thank You to Morkilus For This Useful Post:
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November 13th, 2007, 07:34 PM
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Private
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Join Date: Jan 2007
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Re: Grossly, insanely different PD strengths
I'm starting to get the impression that the monkey PD isn't fantastic. While it would be lovely if all the races had the option of employing as broad a range of strategies as possible, unless someone can be bothered to write a mod that makes every nation completely identical, it's not going to happen. For example, I had to stop relying on my flying units when playing as Ulm because I didn't have any.
To be fair, I don't like playing the monkey nations much. I like missile troops, but prefer ones that don't die messily at the first sign of enemy missile fire, direct sunlight or harsh language. Or, apparently, tennis balls (I seem to have missed that particular evocation spell, is it a national one?). I don't play them because they don't suit my style of play (a masterful combination of irrational unit choices, a short attention span and, by necessity, good defense), but I suppose I may be a little biased as well.
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November 13th, 2007, 07:45 PM
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Corporal
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Join Date: Oct 2007
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Re: Grossly, insanely different PD strengths
Morkilus wins the thread.
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November 13th, 2007, 08:19 PM
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Corporal
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Join Date: Jul 2007
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Re: Grossly, insanely different PD strengths
Look, if Lord_Bob (or anyone else for that matter) wants to make a PD Rebalance mod, and claim that it improves overall game balance, then we'd have something concrete to discuss; and if the player community agreed that more equal PD strengths improved the game overall, it'd stand a decent chance of being incorporated into CB or even a future patch.
But as long as there is nothing but complaint with no attempt to fix the situation (for a moddable problem), there's really not much to discuss.
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November 13th, 2007, 08:34 PM
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Second Lieutenant
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Join Date: Oct 2006
Location: Winnipeg, Canada
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Re: Grossly, insanely different PD strengths
Morkilus , I think that your monkey PD is overly powerfull. It looks like it has a high awe ability, and no one will be able to strike it.
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November 14th, 2007, 12:37 PM
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BANNED USER
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Re: Grossly, insanely different PD strengths
There isn't much point in making a mod, if people won't use it.
Let's see if I can explain this to you, Chris.
A.I find a problem and tell people.
B.They agree it's a problem that needs a solution.
C.I THEN spend the large amount of time to make a mod.
D.Since there is agreement about the problem, people then use the mod I made. So I have not wasted my time.
Following, Chris?
Have you spent large amounts of time on projects that nobody uses, Chris? Judging from your attitude, I have to believe that's the case, Chris.
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November 14th, 2007, 12:43 PM
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BANNED USER
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Join Date: Aug 2007
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Re: Grossly, insanely different PD strengths
I conquered T'ien Ch'i's capital a few turns ago. I'm still scared to send my main army into any of the provinces, because if I guess wrong and he has pumped the PD up, my main army, after the losses taking the capital, can't beat 50-60 T'ien Ch'i PD. In case you're wondering, that's:
50 Footmen
50 Composite Bow Archers
50 Light Horse with Composite Bow and Light Lance
30 Heavy Calvary with Composite Bow and Lance
I finally decided I have to rebuild my army and send mages into battle.... to take every single province. Either that or I risk the loss of my main army for no reason.
Note how I said I have to send my MAIN ARMY into every province.
And I need most of that main army guarding the provinces that he could raid, since my PD can't reliably stop four archers.
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November 14th, 2007, 12:46 PM
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BANNED USER
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Join Date: Feb 2007
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Re: Grossly, insanely different PD strengths
Or you could use a single scout to attack the provinces with orders to retreat and find out which he's put PD in. You don't have to go "Oh a guessing game, I lose by default" - he has to guess where your army is going, so actually he's at a disadvantage in this particular guessing game because PD can't move.
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