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				December 14th, 2003, 12:43 AM
			
			
			
		  
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				Re: The Unmod
	
			 
             
			
		
		
		
		well, seeing as how this is the 'most and the least' mod, i guess i'll thank Aaron the most and you the least.      
		
	
		
		
		
		
		
		
			
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				December 14th, 2003, 01:45 AM
			
			
			
		  
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				Second Lieutenant 
				
				
				
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				Re: The Unmod
			 
             
			
		
		
		
		I've played a couple of games on the TDM Modpack. 
What sort of features are included in the B Mods? 
Is it mostly new species like the TDM, or does it include some new tech tweaks? 
 
I've also been reading Imperator Fyron's guide to modding.  It's very informative, and answers pretty much all the questions I've had about the topic.  It seems the game has been designed with upgradability (is that a word?) in mind.   
 
We have over a foot of snow here already, and I just might spend some time on this over the winter 
  
 [ December 13, 2003, 23:50: Message edited by: Cipher7071 ] 
		
	
		
		
		
		
		
		
			
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				December 14th, 2003, 05:48 AM
			
			
			
		  
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				Re: The Unmod
			 
             
			
		
		
		
		As stated in the first post, the Unmod puts the original stock files back in.  Useful in case you accidentally deleted, edited, or corrupted them somehow, and don't want to reinstall the whole game. 
There are no new races, and no changed data files.
  
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				Yep.  The Unmod.  Mods in the original data files.   
Either the Least or the Most work put into a mod so far      
 
For v1.49 
For Gold 
 
If you mistakenly modify or delete your original data, and don't want to reinstall, use the Unmod.
			
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				December 14th, 2003, 06:09 AM
			
			
			
		  
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				Re: The Unmod
			 
             
			
		
		
		
		Do you keep up with latest patches ? Otherwise poor souls would have to use Un-mod and then run the patch. Might be very confusing     
BTW, I used it once. PvK send me the betta Version of Proportions mod  and zip file was configured to overwrite stock files           
		
	
		
		
		
		
		
		
			
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				December 14th, 2003, 03:52 PM
			
			
			
		  
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				Re: The Unmod
			 
             
			
		
		
		
		I don't think any files have changed since those. 
The only possibilities are components and vehiclesize. 
 
After this next patch, remind me to check. 
		
	
		
		
		
		
		
		
			
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				December 14th, 2003, 07:46 PM
			
			
			
		  
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				Re: The Unmod
			 
             
			
		
		
		
		What about that new tag in the ability description of shield generators that shows the actual amount of shields generated, rather than a static number?     
 
 [ December 14, 2003, 17:46: Message edited by: Imperator Fyron ] 
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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				December 14th, 2003, 09:01 PM
			
			
			
		  
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				Re: The Unmod
			 
             
			
		
		
		
		Completely unrelated question, but does "shield regeneration" works for facilities ? 
I think it would be cool to have massive shield regenerator to recharge planetary shield !     
		
	
		
		
		
		
		
		
			
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