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  #1  
Old November 15th, 2007, 06:54 PM

Lazy_Perfectionist Lazy_Perfectionist is offline
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Default Re: Jotunheim MA Guide

It's a pity the meeses don't have shields or protection or decent defense. But they're size four and have more hitpoints than Skratti. Perhaps a few would make a decent decoy if Skratti entered as Steatlhy wolf-form, scripted a change form to Jotun.
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Old November 15th, 2007, 07:03 PM

thejeff thejeff is offline
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Default Re: Jotunheim MA Guide

The Skratti Werewolf form actually has one less in each path, so it can have either 2 Water or 2 Blood, depending on the randoms. I usually used the 3W2B Skrattis as thugs, since they'd lose less fatigue casting.

And the thugs would just stay in Werewolf form, so I had no problem equipping them.
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Old November 15th, 2007, 08:21 PM

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Default Re: Jotunheim MA Guide

But, don't they have three forms?

When do they switch to werewolf, Jotun Wolf, and Skratti?
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Old November 15th, 2007, 09:36 PM

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Default Re: Jotunheim MA Guide

They have three forms. They switch when you select "change shape" out of battle or when you script them to change shape in battle. In order, Skratti->Jotun Werewolf->Jotun Wolf->Skratti.

I've never seen one change in battle without it being scripted.

The problem is that if you script them to change from Skratti to Jotun Werewolf in battle, they will change to a Wolf after the battle, losing most of their gear.

So I just change the thugs to Werewolves before battle and send them in that way, scripted to buff and attack.
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Old November 15th, 2007, 09:45 PM
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Default Re: Jotunheim MA Guide

Have a scout accompany the stealth wolf form with equipment, then change wolf--->werewolf, transfer equipment to werewolf and attack current province. Give equipment to scout, change to wolf and go on hide to avoid incoming retribution.

Then move to another province. Rinse repeat...for an extremely annoying raiding thug/SC.
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Old November 16th, 2007, 11:34 AM

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Default Re: Jotunheim MA Guide

What is the opinion on Jotunheims PD? Someone just implied that giant PD is very bad, but the manual said that Jotunheim has the best in the game. If the PD sucks, why does it suck?

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Old November 16th, 2007, 12:57 PM

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Default Re: Jotunheim MA Guide

It consists mostly of Giant Milita, who have terrible morale and attack values. Plus there is very few of them per point of PD (1/2 i think). They can't hit anything, and whole Jotun PD will rout after a few combat rounds due to casualties and low morale.
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Old November 16th, 2007, 01:05 PM

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Default Re: Jotunheim MA Guide

Because you only get a few of them (1/2 per point), they are low skilled (att/def) low protection militia.

They do have high hps, but they're easy to hit and hurt so they die fast. They're size 4, so they get swarmed easily reducing the already low defence.
They hit hard, if they hit, but they've got low attack skill so they don't hit and they're size 4, so they can't gang up to reduce the target's defence.

They're morale isn't great and they seem to break even more easily, possibly due to low numbers.

At 20+ they get javelineers who are better and will do some damage with their javelins, but by the time they close the militia will have broken. You get a Jarl, who, if you've got a good bless, could probably win the fight himself, but will stand in the back and wait to run away.

What I don't understand is why anyone ever thought the Giant's PD was good. It was lousy back in Dom2, it's about the same now.
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