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Old November 19th, 2007, 04:00 PM

thejeff thejeff is offline
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Default Re: Scorched earth

It's situational, of course.
From my point of view, it's when your actions are no longer aimed at survival, or even delaying your defeat, but actually hasten it. I've given examples of what the differences.
My main point was to distinguish between not using scorched earth tactics and not putting up a good fight.

You speak of denying any benefit to the aggressor. Would you also use scorched earth tactics if you had been the initial aggressor, but had been outfought and were losing?

I would not consider it unsportsmanlike to attack early. Maybe foolish, depending on the situation.
How about a Marveni player realizing he's started next to Helheim and immediately razing his castle and pillaging his lands, since he's certain to be destroyed and wants to make sure Helheim doesn't benefit? That seems to me the equivalent strawman on the other side of the argument.
(Though it did happen to me once, with Marignon and Jotunheim instead. Invaded the same Indy around turn 5, he refused my NAP offer and he'd destroyed his castle before my troops found it.)
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Old November 19th, 2007, 06:08 PM

PyroStock PyroStock is offline
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Default Re: Scorched earth

I'll also point out that if 3 players remain and somehow *only* player A's scorched earth tactic will cause player B to lose the game then regardless what player A does he *will* cause someone to lose.
Player B, "He's crippling himself and scorching earth just to minimize my winnings and try to cause me to ultimately lose!"
Player C, "He's just rolling over & giving player B all his castles, labs and provinces in perfect condition just to try to cause me to ultimately lose!"

Self-destruction to protect your allies, trading partners or even strangers isn't unsportsman-like. From the perspective of the other players, one could only hope the only guy close enough to jump on the grenade would do so for the others if he was going to die anyways.

If one needs something they do not currently own to win a game, whether it's a global spell, several artifacts or some castles, income and labs, then the burden is only on them to try to obtain it. If their spoils of war are less than expected then they expected too much.
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