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November 17th, 2007, 06:31 AM
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General
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Join Date: Aug 2003
Location: Sweden
Posts: 4,463
Thanks: 25
Thanked 92 Times in 43 Posts
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Re: New East-West 6-player balanced map
N-Ice!
As Ich said, a bit gloomy, but with the right nations (helheim, yomi and the like it fits nice).
Perhaps add a cavernous system (or just a cave province) in the north and the south?
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November 17th, 2007, 07:06 PM
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Join Date: Jul 2004
Location: Portland, ME (USA)
Posts: 3,241
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Re: New East-West 6-player balanced map
Nice!
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November 17th, 2007, 07:10 PM
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Captain
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Join Date: May 2004
Posts: 860
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Re: New East-West 6-player balanced map
Very nice indeed. We just played a 6-player blitz on the map and it was fun.
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November 17th, 2007, 07:57 PM
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Join Date: Mar 2007
Location: Japan
Posts: 3,691
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Re: New East-West 6-player balanced map
Thanks, I'm glad you guys liked it!
I love the idea of adding cave provinces (and there are 'holes' on the edges where it would be easy to do this). If the (north for example) caves are only accessible from southern neighbor provinces, then I can add tunnels between the caves and still preserve min distance between capitals. I could even do 2 maps, one where the tunnels are only east-west, and another where they go north-south too.
A few more mountains or a chasm or something should enable me to merge two provinces in each "country" to keep the count at 15 each, and also preserve min distance.
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November 17th, 2007, 09:24 PM
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Join Date: Feb 2007
Location: R'lyeh
Posts: 3,861
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Re: New East-West 6-player balanced map
I think the map is fine as it is. Multiplayer maps have to be simple. Adding more gadgets only makes it more complicated. You could do an extra version which has tunnels, but I suggest that those should only act like the sailing ability then: maybe jump over one of those provinces where there's a dent, not more. And definitely only east/west, not north/south.
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