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				November 18th, 2007, 12:26 AM
			
			
			
		  
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				Ritual summons with more than one effect
	
			 
             
			
		
		
		
		I fully expect that this has been discussed before but I could not find it with searching. I apologize for filling up the board with redundancies. 
 
I am trying to make summoning spells that summon more than a single type of unit. For instance I want to make a Nurgle summoning that summons ten Plaguebearers and thirty Nurglings, or another example would be a Bloodletter Champion plus twenty Bloodletters and twenty Flesh Hounds. However both reading the mod guide and trying experiments, I am unable to come up with a ritual spell that summons more than a single unit type (getting lots of that type is not an issue). 
 
Would anyone be willing to step me through the command structure? 
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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				November 18th, 2007, 12:34 AM
			
			
			
		  
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				Re: Ritual summons with more than one effect
			 
             
			
		
		
		
		There is one way to do it that I know of, you could replace the werewolf unit (Will work with any summoning combo that includes a unique commander) and the wolf unit with the commander and troops you desire. Then when you create your new summon spell, reference the old wolf unit number as the "Damage" for the spell. That SHOULD create a summon with the troops you specify and the unique commander should be the one that you replaced the werewolf with. 
 
Keep in mind if you use this work around, you will want to take call of the wild (or whatever spell/units you replace) out of the game or that spell will summon the new combo you have created. 
 
Beyond that, the way farsummons work is that they turn one of the normal troops into a commander. 
		
	
		
		
		
		
		
		
			
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				November 18th, 2007, 12:47 AM
			
			
			
		  
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				Re: Ritual summons with more than one effect
			 
             
			
		
		
		
		Well, that's unfortunate. There goes the "Lesser Legion of Khorne", the "Legion of Khorne" and the "Greater Legion of Khorne" summoning spells, among many others. It would have been a nice way to keep the greater demons in check, by packaging them together with a large number of other lesser units. Now I need to tone down the demons (again). 
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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				November 18th, 2007, 01:02 AM
			
			
			
		  
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				Re: Ritual summons with more than one effect
			 
             
			
		
		
		
		Why don't you just have the Greater Daemons as archdevil, demon lord, tlaloque, spenta etc level summons? 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				November 18th, 2007, 01:19 AM
			
			
			
		  
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				Re: Ritual summons with more than one effect
			 
             
			
		
		
		
		
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				Sombre said: 
Why don't you just have the Greater Daemons as archdevil, demon lord, tlaloque, spenta etc level summons?  
			
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 Well, that's how I will be forced to do it. I would have preferred the tiny army approach, but c'est la vie.  
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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				November 18th, 2007, 01:22 AM
			
			
			
		  
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				Re: Ritual summons with more than one effect
			 
             
			
		
		
		
		I completely misunderstood what he wanted. I thought he wanted summons with more than one effect. If you were going for unique summons, then Sombre has the right idea. 
		
	
		
		
		
		
		
		
			
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				November 18th, 2007, 01:39 AM
			
			
			
		  
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				Re: Ritual summons with more than one effect
			 
             
			
		
		
		
		Hmm? 
 
No you understood. I was suggesting another way he could implement Great Daemons. 
 
If you want to do uniques, the best way is to copystat the Troll Archer and Warrior Mage units. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				November 18th, 2007, 01:49 AM
			
			
			
		  
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				Re: Ritual summons with more than one effect
			 
             
			
		
		
		
		Now I am completely confused    
		
	
		
		
		
		
		
		
			
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				November 18th, 2007, 06:32 AM
			
			
			
		  
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				Re: Ritual summons with more than one effect
			 
             
			
		
		
		
		He wants to make unique summons that come with an army of other units. This would make the uniques more expensive, but still worth their cost. 
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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