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Old November 18th, 2007, 02:28 PM

Kammak Kammak is offline
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Default Re: Custom Weapon Issue

Fyron -

I think your statement is incorrect in that the AI is definitely ignoring the "Vehicle Type" restriction for these weapons.

These custom weapons *are* using a Weapon Family number that is used by other weapons, but they have a different Family number. (There is no text on what Weapon Family number does in the Components.txt file - how does it work?)

Its easy enough for me to change the Weapon Family number for them, but the AI is definitely ignoring the restrictions in a way no human could. (You can't upgrade to a weapon that you can't design a ship to use in the first place, yet the AI can, it seems.)

I will check out the new Weapon Family number on the next game. Thanks!

Kammak
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Old November 18th, 2007, 02:40 PM

Kammak Kammak is offline
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Default Re: Custom Weapon Issue


Is there a document that I should have read covering issues like this one (unique Weapon Family values)?

I don't mean to be bugging folks with beginner questions - I've read through the Dubious Guide, the Strategy Guides, a couple of Modding FAQs, but didn't come across any specific stuff that documented the common "gotchas" in modding SEIV.

If I have overlooked a good resource, please point me to it. I realize this is an old game with a high user knowledge base, and newbie questions can get quite tiresome.

But many thanks for the quick and accurate responses I've received in the past week or two. I'm quite enjoying SE4 - spending half my time tinkering with files and half actually playing.

Regards,

Kammak
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